Example #1
0
        public MapControl()
        {
            _scale = 1; // Scale is always 1 in WPF

            Children.Add(RenderCanvas);
            Children.Add(RenderElement);
            Children.Add(_selectRectangle);

            RenderElement.PaintSurface += SKElementOnPaintSurface;
            RenderingWeakEventManager.AddHandler(CompositionTargetRendering);

            Map = new Map();

            Loaded += MapControlLoaded;
            MouseLeftButtonDown += MapControlMouseLeftButtonDown;
            MouseLeftButtonUp   += MapControlMouseLeftButtonUp;

            TouchUp += MapControlTouchUp;

            MouseMove  += MapControlMouseMove;
            MouseLeave += MapControlMouseLeave;
            MouseWheel += MapControlMouseWheel;

            SizeChanged += MapControlSizeChanged;

            ManipulationStarted         += OnManipulationStarted;
            ManipulationDelta           += OnManipulationDelta;
            ManipulationCompleted       += OnManipulationCompleted;
            ManipulationInertiaStarting += OnManipulationInertiaStarting;

            IsManipulationEnabled = true;
        }
Example #2
0
        public MapControl()
        {
            Children.Add(RenderCanvas);
            Children.Add(RenderElement);
            Children.Add(_attributionPanel);
            Children.Add(_bboxRect);

            RenderElement.PaintSurface += SKElementOnPaintSurface;
            RenderingWeakEventManager.AddHandler(CompositionTargetRendering);

            Map = new Map();

            Loaded += MapControlLoaded;
            MouseLeftButtonDown += MapControlMouseLeftButtonDown;
            MouseLeftButtonUp   += MapControlMouseLeftButtonUp;

            TouchUp += MapControlTouchUp;

            MouseMove  += MapControlMouseMove;
            MouseLeave += MapControlMouseLeave;
            MouseWheel += MapControlMouseWheel;

            SizeChanged += MapControlSizeChanged;

            ManipulationStarted         += OnManipulationStarted;
            ManipulationDelta           += OnManipulationDelta;
            ManipulationCompleted       += OnManipulationCompleted;
            ManipulationInertiaStarting += OnManipulationInertiaStarting;
            //!!!Dispatcher.ShutdownStarted += DispatcherShutdownStarted;
            IsManipulationEnabled = true;
        }