public OsuPattern FromFileWithSave(string filePath, OsuPatternFileHandler fileHandler, string name, string filter = null, double filterStartTime = -1, double filterEndTime = -1) { OsuPattern osuPattern; if (!string.IsNullOrEmpty(filter) || filterStartTime != -1 || filterEndTime != -1) { osuPattern = FromFileFilter(filePath, out var patternBeatmap, name, filter, filterStartTime, filterEndTime); // Save the modified pattern beatmap in the colleciton folder var newFilePath = fileHandler.GetPatternPath(osuPattern.FileName); patternBeatmap.SaveWithFloatPrecision = true; Editor.SaveFile(newFilePath, patternBeatmap.GetLines()); } else { osuPattern = FromFile(filePath, name); // Save the pattern in the collection folder by copying var newFilePath = fileHandler.GetPatternPath(osuPattern.FileName); File.Copy(filePath, newFilePath, false); } return(osuPattern); }
public OsuPattern FromSelectedWithSave(Beatmap beatmap, OsuPatternFileHandler fileHandler, string name) { var osuPattern = FromSelected(beatmap, out var patternBeatmap, name); patternBeatmap.SaveWithFloatPrecision = true; Editor.SaveFile(fileHandler.GetPatternPath(osuPattern.FileName), patternBeatmap.GetLines()); return(osuPattern); }
public OsuPattern FromSelectedWithSave(Beatmap beatmap, string name, OsuPatternFileHandler fileHandler) { var osuPattern = FromSelected(beatmap, name, out var patternBeatmap); // Could possibly be saved async patternBeatmap.SaveWithFloatPrecision = true; Editor.SaveFile(fileHandler.GetPatternPath(osuPattern.FileName), patternBeatmap.GetLines()); return(osuPattern); }
public OsuPattern FromObjectsWithSave(List <HitObject> hitObjects, List <TimingPoint> timingPoints, OsuPatternFileHandler fileHandler, string name, TimingPoint firstUnInheritedTimingPoint = null, double globalSv = 1.4, GameMode gameMode = GameMode.Standard) { var osuPattern = FromObjects(hitObjects, timingPoints, out var patternBeatmap, name, firstUnInheritedTimingPoint, globalSv, gameMode); patternBeatmap.SaveWithFloatPrecision = true; Editor.SaveFile(fileHandler.GetPatternPath(osuPattern.FileName), patternBeatmap.GetLines()); return(osuPattern); }