Example #1
0
        public static double SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime)
        {
            smoothTime = Mathd.Max(0.0001d, smoothTime);
            double num1 = 2d / smoothTime;
            double num2 = num1 * deltaTime;
            double num3 = (1.0d / (1.0d + num2 + 0.479999989271164d * num2 * num2 + 0.234999999403954d * num2 * num2 * num2));
            double num4 = current - target;
            double num5 = target;
            double max  = maxSpeed * smoothTime;
            double num6 = Mathd.Clamp(num4, -max, max);

            target = current - num6;
            double num7 = (currentVelocity + num1 * num6) * deltaTime;

            currentVelocity = (currentVelocity - num1 * num7) * num3;
            double num8 = target + (num6 + num7) * num3;

            if (num5 - current > 0.0 == num8 > num5)
            {
                num8            = num5;
                currentVelocity = (num8 - num5) / deltaTime;
            }
            return(num8);
        }
Example #2
0
 public static Vector2d Max(Vector2d lhs, Vector2d rhs)
 {
     return(new Vector2d(Mathd.Max(lhs.x, rhs.x), Mathd.Max(lhs.y, rhs.y)));
 }
Example #3
0
 public static bool Approximately(double a, double b)
 {
     return(Mathd.Abs(b - a) < Mathd.Max(1E-06d * Mathd.Max(Mathd.Abs(a), Mathd.Abs(b)), 1.121039E-44d));
 }