/// <summary>
        /// Create a StubEdge for the edge after the intersection eiCurr.
        /// The next intersection is provided
        /// in case it is the endpoint for the stub edge.
        /// Otherwise, the next point from the parent edge will be the endpoint.
        /// eiCurr will always be an EdgeIntersection, but eiNext may be null.
        /// </summary>
        /// <param name="edge"></param>
        /// <param name="l"></param>
        /// <param name="eiCurr"></param>
        /// <param name="eiNext"></param>
        public virtual void CreateEdgeEndForNext(Edge edge, IList l, EdgeIntersection eiCurr, EdgeIntersection eiNext)
        {
            int iNext = eiCurr.SegmentIndex + 1;
            // if there is no next edge there is nothing to do            
            if (iNext >= edge.NumPoints && eiNext == null)          
                return;

            Coordinate pNext = edge.GetCoordinate(iNext);
            // if the next intersection is in the same segment as the current, use it as the endpoint
            if (eiNext != null && eiNext.SegmentIndex == eiCurr.SegmentIndex)
                pNext = eiNext.Coordinate;

            EdgeEnd e = new EdgeEnd(edge, eiCurr.Coordinate, pNext, new Label(edge.Label));
            l.Add(e);
        }
        /// <summary>
        /// Create a EdgeStub for the edge before the intersection eiCurr.
        /// The previous intersection is provided
        /// in case it is the endpoint for the stub edge.
        /// Otherwise, the previous point from the parent edge will be the endpoint.
        /// eiCurr will always be an EdgeIntersection, but eiPrev may be null.
        /// </summary>
        /// <param name="edge"></param>
        /// <param name="l"></param>
        /// <param name="eiCurr"></param>
        /// <param name="eiPrev"></param>
        public virtual void CreateEdgeEndForPrev(Edge edge, IList l, EdgeIntersection eiCurr, EdgeIntersection eiPrev)
        {
            int iPrev = eiCurr.SegmentIndex;
            if (eiCurr.Distance == 0.0) 
            {
                // if at the start of the edge there is no previous edge
                if (iPrev == 0)
                    return;
                iPrev--;
            }
            Coordinate pPrev = edge.GetCoordinate(iPrev);
            // if prev intersection is past the previous vertex, use it instead
            if (eiPrev != null && eiPrev.SegmentIndex >= iPrev)
                pPrev = eiPrev.Coordinate;

            Label label = new Label(edge.Label);
            // since edgeStub is oriented opposite to it's parent edge, have to flip sides for edge label
            label.Flip();
            EdgeEnd e = new EdgeEnd(edge, eiCurr.Coordinate, pPrev, label);        
            l.Add(e);
        }