// Looks at the images used on the passed tile and files them into the image library if they aren't already. public static void FileImages(Tile tile, List <String> list) { for (int i = 0; i < tile.GetImageKeys().Length; i++) { if (!list.Contains(tile.GetImageKeys()[i]) && tile.GetImageKeys()[i] != null) { list.Add(tile.GetImageKeys()[i]); } } }
// Looks at the images used on the passed tile and files them into the image library if they aren't already. public static void FileImages(Tile tile, List<String> list) { for (int i = 0; i < tile.GetImageKeys().Length; i++) { if(!list.Contains(tile.GetImageKeys()[i]) && tile.GetImageKeys()[i] != null) list.Add(tile.GetImageKeys()[i]); } }