Example #1
0
        /*************************************************************FILE HANDLING*/
        /*************************************************************FILE HANDLING*/
        /*************************************************************FILE HANDLING*/

        // Regular "Save" method.
        public void SaveMap()
        {
            // Check if this map has a name, meaning it has been saved before. If it hasn't, promt the user to name it using the "SaveAs()" method.
            if (map.GetMapName() == null)
            {
                SaveAs();
            }
            else
            {
                MapIO.SaveMap(map);
            }
        }
Example #2
0
        /********************************OUTPUT*/
        /********************************OUTPUT*/
        /********************************OUTPUT*/
        /********************************OUTPUT*/

        // Saves the supplied map to the supplied mapName path.
        public static void SaveMap(Map map)
        {
            // Create a string builder to store all of the map information.
            StringBuilder guts = new StringBuilder();

            // Create a string builder to store all of the images to load for this map.
            StringBuilder imageNames = new StringBuilder();

            // Create a list to store all of the file names of every image in this map.
            List <String> images = new List <String>();

            /*********************************BUILD OUTPUT STRING*/

            // Begin by writing a commented title to the text file.
            imageNames.AppendLine(MapIO.COMMENT + " Map file for: " + Path.GetFileNameWithoutExtension(map.GetMapName()));
            imageNames.AppendLine();

            // Let the map loader know it's tile to load images.
            imageNames.AppendLine(MapIO.IMAGE_LOAD);

            // Let the map loader know it's time to load the map information.
            guts.AppendLine();
            guts.AppendLine(MapIO.MAP_LOAD);

            // Write map dimensions.
            guts.AppendLine("" + map.GetColumns());
            guts.AppendLine("" + map.GetRows());

            // Write tile information.
            for (int i = 0; i < map.GetColumns(); i++)
            {
                for (int j = 0; j < map.GetRows(); j++)
                {
                    // Write the tile coordinates.
                    guts.AppendLine("" + i);
                    guts.AppendLine("" + j);

                    /* Cycle through each layer of the tile and write down the image names. Goes in this layer order:
                     *   Floor
                     *   Wall
                     *   Decor
                     */
                    for (int x = 0; x < map.GetTiles()[i, j].GetImageKeys().Length; x++)
                    {
                        guts.AppendLine("" + map.GetTiles()[i, j].GetImageKeys()[x]);
                    }

                    // Store this tile's images into the library.
                    FileImages(map.GetTiles()[i, j], images);
                }
            }

            // Mark the end of the map load.
            guts.AppendLine(MapIO.MAP_CLOSE);

            // Mark the end of the save file.
            guts.AppendLine(MapIO.CLOSE_FILE);

            // Write down all of the images used in this map.
            foreach (String name in images)
            {
                if (name != Tile.NO_IMAGE)
                {
                    imageNames.AppendLine("" + name);
                }
            }

            // Terminate the image load sequence.
            imageNames.AppendLine(MapIO.IMAGE_CLOSE);

            imageNames.Append(guts.ToString());

            // Dump everything into a text file.
            System.IO.File.WriteAllText(map.GetMapName(), imageNames.ToString());

            MessageBox.Show("Map Saved.");
        }
Example #3
0
        /********************************OUTPUT*/
        /********************************OUTPUT*/
        /********************************OUTPUT*/
        /********************************OUTPUT*/
        // Saves the supplied map to the supplied mapName path.
        public static void SaveMap(Map map)
        {
            // Create a string builder to store all of the map information.
            StringBuilder guts = new StringBuilder();

            // Create a string builder to store all of the images to load for this map.
            StringBuilder imageNames = new StringBuilder();

            // Create a list to store all of the file names of every image in this map.
            List<String> images = new List<String>();

            /*********************************BUILD OUTPUT STRING*/

                // Begin by writing a commented title to the text file.
                imageNames.AppendLine(MapIO.COMMENT + " Map file for: " + Path.GetFileNameWithoutExtension(map.GetMapName()));
                imageNames.AppendLine();

                // Let the map loader know it's tile to load images.
                imageNames.AppendLine(MapIO.IMAGE_LOAD);

                // Let the map loader know it's time to load the map information.
                guts.AppendLine();
                guts.AppendLine(MapIO.MAP_LOAD);

                // Write map dimensions.
                guts.AppendLine("" + map.GetColumns());
                guts.AppendLine("" + map.GetRows());

                // Write tile information.
                for (int i = 0; i < map.GetColumns(); i++)
                {
                    for (int j = 0; j < map.GetRows(); j++)
                    {
                        // Write the tile coordinates.
                        guts.AppendLine("" + i);
                        guts.AppendLine("" + j);

                        /* Cycle through each layer of the tile and write down the image names. Goes in this layer order:
                                *   Floor
                                *   Wall
                                *   Decor
                         */
                        for (int x = 0; x < map.GetTiles()[i, j].GetImageKeys().Length; x++)
                            guts.AppendLine("" + map.GetTiles()[i,j].GetImageKeys()[x]);

                        // Store this tile's images into the library.
                        FileImages(map.GetTiles()[i, j], images);
                    }
                }

                // Mark the end of the map load.
                guts.AppendLine(MapIO.MAP_CLOSE);

                // Mark the end of the save file.
                guts.AppendLine(MapIO.CLOSE_FILE);

                // Write down all of the images used in this map.
                foreach (String name in images)
                {
                    if(name != Tile.NO_IMAGE)
                        imageNames.AppendLine("" + name);
                }

                // Terminate the image load sequence.
                imageNames.AppendLine(MapIO.IMAGE_CLOSE);

                imageNames.Append(guts.ToString());

                // Dump everything into a text file.
                System.IO.File.WriteAllText(map.GetMapName(), imageNames.ToString());

            MessageBox.Show("Map Saved.");
        }