/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. texture = Content.Load <Texture2D>("Cell"); spriteBatch = new SpriteBatch(GraphicsDevice); grid = Grille.Parse(Content.Load <Texture2D>("map1")); cam = new Camera(grid); mouse = new MouseHandler(); changed = new List <Cell>(); // TODO: use this.Content to load your game content here }