Example #1
0
				public void OnCreate (object parentBox)
				{
					MapMagic mapMagic = (MapMagic)parentBox;

					//creating terrain
					GameObject go = new GameObject();
					go.name = "Terrain " + coord.x + "," + coord.z;
					go.transform.parent = mapMagic.transform;
					go.transform.localPosition = coord.ToVector3(mapMagic.terrainSize);
					go.transform.localScale = Vector3.one; //no need to make it every move
					//go.SetActive(false); //enabling/disabling is now in update control

					//creating terrain
					terrain = go.AddComponent<Terrain>();
					terrainCollider = go.AddComponent<TerrainCollider>();

					TerrainData terrainData = new TerrainData();
					terrain.terrainData = terrainData;
					terrainCollider.terrainData = terrainData;
					terrainData.size = new Vector3(mapMagic.terrainSize, mapMagic.terrainHeight, mapMagic.terrainSize);
					
					//settings
					SetSettings();

					InitWorker();
					worker.name = "MMChunk " + coord.x + "," + coord.z;

					MapMagic.CallRepaintWindow(); //if (MapMagic.instance.isEditor) if (RepaintWindow != null) RepaintWindow();
				}
Example #2
0
			public override void OnCreate (Chunk chunk, Coord coord)
			{
				//creating gameobject
				GameObject go = new GameObject();
				go.name = "Terrain " + coord.x + "," + coord.z;
				go.transform.parent = MapMagic.instance.transform;
				go.transform.localPosition = coord.ToVector3(MapMagic.instance.terrainSize);

				//creating terrain
				chunk.terrain = go.AddComponent<Terrain>();
				TerrainCollider terrainCollider = go.AddComponent<TerrainCollider>();

				TerrainData terrainData = new TerrainData();
				chunk.terrain.terrainData = terrainData;
				terrainCollider.terrainData = terrainData;
				terrainData.size = new Vector3(MapMagic.instance.terrainSize, MapMagic.instance.terrainHeight, MapMagic.instance.terrainSize);

				//chunk settings
				chunk.coord = coord;
				chunk.SetSettings();
				chunk.clear = true;
				//if (!instance.isEditor || instance.instantGenerate) { chunk.start = true; }

				MapMagic.CallRepaintWindow(); //if (MapMagic.instance.isEditor) if (RepaintWindow != null) RepaintWindow();
			}