Example #1
0
				public void SetNeighbors (bool force=false)
				{
					#if WDEBUG
					Profiler.BeginSample("Set Neighbors");
					#endif

					ChunkGrid<Chunk> chunks = MapMagic.instance.chunks;

					if (terrain == null || terrain.terrainData == null || terrain.terrainData.heightmapResolution < 64) 
					{
						#if WDEBUG
						Profiler.EndSample();
						#endif

						return;
					}
					
					Chunk newNeig_x_chunk = chunks[coord.x-1, coord.z];
					Terrain newNeig_x = (newNeig_x_chunk!= null && newNeig_x_chunk.worker.ready)? newNeig_x_chunk.terrain : null;

					Chunk newNeig_Z_chunk = chunks[coord.x, coord.z+1];
					Terrain newNeig_Z = (newNeig_Z_chunk!= null && newNeig_Z_chunk.worker.ready)? newNeig_Z_chunk.terrain : null;

					Chunk newNeig_X_chunk = chunks[coord.x+1, coord.z];
					Terrain newNeig_X = (newNeig_X_chunk!= null && newNeig_X_chunk.worker.ready)? newNeig_X_chunk.terrain : null;

					Chunk newNeig_z_chunk = chunks[coord.x, coord.z-1];
					Terrain newNeig_z = (newNeig_z_chunk!= null && newNeig_z_chunk.worker.ready)? newNeig_z_chunk.terrain : null;


					if (oldNeig_x != newNeig_x || oldNeig_Z != newNeig_Z || oldNeig_X != newNeig_X || oldNeig_z != newNeig_z || force)
					{
						terrain.SetNeighbors( newNeig_x, newNeig_Z, newNeig_X, newNeig_z );

						oldNeig_x = newNeig_x;  oldNeig_Z = newNeig_Z;  oldNeig_X = newNeig_X;  oldNeig_z = newNeig_z;
					}

					#if WDEBUG
					Profiler.EndSample();
					#endif
				}