Example #1
0
        private static void CheckMouseControls(Event e)
        {
            if (!e.isMouse)
            {
                return;
            }

            int controlID = GUIUtility.GetControlID(ControlIDHashCode, FocusType.Passive);

            switch (e.GetTypeForControl(controlID))
            {
            case EventType.MouseDown:
                if (e.button == 0)
                {
                    oldID = GUIUtility.hotControl;
                    GUIUtility.hotControl = controlID;
                    mouseDown             = true;
                    e.Use();
                }
                break;

            case EventType.MouseUp:
                if (mouseDown && e.button == 0)
                {
                    if (Selection.activeGameObject != null)
                    {
                        SelectObject(e);
                        GUIUtility.hotControl = oldID;
                    }
                    else
                    {
                        if (!BuildControl.Build(e))
                        {
                            SelectObject(e);
                        }
                        GUIUtility.hotControl = 0;
                    }
                    mouseDown = false;
                    e.Use();
                }
                break;

            case EventType.MouseDrag:
                if (mouseDown)
                {
                    GUIUtility.hotControl = oldID;
                    oldID = 0;
                    e.Use();
                }
                break;
            }
            PreviewObject.ShowPreview = GUIUtility.hotControl == 0 || !mouseDown;
        }
Example #2
0
        private static void CheckKeyControls(Event e)
        {
            if (e.isKey)
            {
                if (!keyDown && e.type == EventType.KeyDown)
                {
                    keyDown = true;

                    if (RotateKeys(e))
                    {
                        e.Use();
                    }
                    else
                    {
                        switch (e.character)
                        {
                        case 'a':
                            BuildControl.Build(e);
                            e.Use();
                            break;

                        case 'd':
                            foreach (GameObject obj in Selection.gameObjects)
                            {
                                Undo.DestroyObjectImmediate(obj);
                            }
                            e.Use();
                            break;

                        default:
                            keyDown = false;
                            break;
                        }
                    }
                }
                else if (e.type == EventType.KeyUp)
                {
                    keyDown = false;
                }
            }
        }