/// <summary> /// Creates and immediately runs a transition on the property passed in. /// </summary> public static void Run(object target, string strPropertyName, object destinationValue, ITransitionType transitionMethod) { Transition t = new Transition(transitionMethod); t.Add(target, strPropertyName, destinationValue); t.Run(); }
/// <summary> /// Runs the next transition in the list. /// </summary> private void runNextTransition() { if (m_listTransitions.Count == 0) { return; } // We find the next transition and Run it. We also register // for its completed event, so that we can start the next transition // when this one completes... Transition nextTransition = m_listTransitions.First.Value; nextTransition.TransitionCompletedEvent += onTransitionCompleted; nextTransition.Run(); }
protected override void OnLostFocus(EventArgs e) { Transition t = new Transition(transition); t.Add(this, "GlowIntensity", 0); t.Add(this, "GlowFeather", 0); t.Run(); base.OnGotFocus(e); }
/// <summary> /// Creates and immediately runs a transition on the property passed in. /// </summary> public static void Run(object target, string strPropertyName, object destinationValue, ITransitionType transitionMethod) { Transition t = new Transition(transitionMethod); t.Add(target, strPropertyName, destinationValue); t.Run(); }