public static triggercondition TriggerAddCondition(trigger whichTrigger, boolexpr condition) { triggercondition addCondition = new triggercondition(); whichTrigger.conditions.Add(addCondition); return(addCondition); }
public static void TriggerExecute(trigger whichTrigger) { for (int i = 0; i < whichTrigger.actions.Count; i++) { whichTrigger.actions[i].Invoke(); } }
/// <summary> /// 创建触发器 /// </summary> /// <returns>创建的触发器</returns> public static trigger CreateTrigger() { trigger nt = new trigger(); RuntimeRecorder.Recorder.Triggers.Add(nt); return(nt); }
public static @event TriggerRegisterPlayerChatEvent(trigger whichTrigger, player whichPlayer, @string chatMessageToDetect, boolean exactMatchOnly) { @event triEvent = new @event() { sourcePlayer = whichPlayer, chatMatchMessage = chatMessageToDetect, playerEvent = EVENT_PLAYER_CHAT }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterPlayerStateEvent(trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerStateEvent = whichState }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterPlayerUnitEvent(trigger whichTrigger, player whichPlayer, playerunitevent whichPlayerUnitEvent, boolexpr filter) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerUnitEvent = whichPlayerUnitEvent }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterPlayerEvent(trigger whichTrigger, player whichPlayer, playerevent whichPlayerEvent) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerEvent = whichPlayerEvent }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterTrackableTrackEvent(trigger whichTrigger, trackable t) { @event triEvent = new @event() { sourceTrackable = t }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterDialogButtonEvent(trigger whichTrigger, button whichButton) { @event triEvent = new @event() { sourceDialogButton = whichButton }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterDialogEvent(trigger whichTrigger, dialog whichDialog) { @event triEvent = new @event() { sourceDialog = whichDialog }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterGameStateEvent(trigger whichTrigger, gamestate whichState, limitop opcode, real limitval) { @event triEvent = new @event() { gamestateEvent = whichState }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterTimerExpireEvent(trigger whichTrigger, timer t) { @event triEvent = new @event() { sourceTimer = t }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterUnitStateEvent(trigger whichTrigger, unit whichUnit, unitstate whichState, limitop opcode, real limitval) { @event triEvent = new @event() { sourceUnit = whichUnit, unitStateEvent = opcode }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static triggeraction TriggerAddAction(trigger whichTrigger, Action actionFunc) { triggeraction addAction = new triggeraction() { action = actionFunc }; whichTrigger.actions.Add(addAction); return(addAction); }
public static @event TriggerRegisterDeathEvent(trigger whichTrigger, widget whichWidget) { @event triEvent = new @event() { unitevent = EVENT_UNIT_DEATH }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterUnitEvent(trigger whichTrigger, unit whichUnit, unitevent whichEvent) { @event triEvent = new @event() { unitevent = whichEvent, sourceUnit = whichUnit }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static @event TriggerRegisterTimerEvent(trigger whichTrigger, real timeout, boolean periodic) { @event triEvent = new @event() { timerEventTime = timeout, timerEventPeriodic = periodic }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static boolean TriggerEvaluate(trigger whichTrigger) { if (whichTrigger != null) { return(true); } else { return(false); } }
/// <summary> /// 关闭触发器 /// </summary> /// <param name="whichTrigger"></param> public static void DisableTrigger(trigger whichTrigger) { whichTrigger.isEnabled = false; }
public static void TriggerClearActions(trigger whichTrigger) { whichTrigger.actions.Clear(); }
public static void TriggerRemoveAction(trigger whichTrigger, triggeraction whichAction) { whichTrigger.actions.Remove(whichAction); }
public static boolean IsTriggerWaitOnSleeps(trigger whichTrigger) { throw new NotImplementedException(); }
public static void TriggerRemoveCondition(trigger whichTrigger, triggercondition whichCondition) { whichTrigger.conditions.Remove(whichCondition); }
public static @event TriggerRegisterUnitInRange(trigger whichTrigger, unit whichUnit, real range, boolexpr filter) { throw new NotImplementedException(); }
public static @event TriggerRegisterPlayerAllianceChange(trigger whichTrigger, player whichPlayer, alliancetype whichAlliance) { throw new NotImplementedException(); }
public static boolean IsTriggerEnabled(trigger whichTrigger) { return(whichTrigger.isEnabled); }
public static void TriggerExecuteWait(trigger whichTrigger) { }
public static void TriggerClearConditions(trigger whichTrigger) { whichTrigger.conditions.Clear(); }
public static boolean SaveTriggerHandle(hashtable table, integer parentKey, integer childKey, trigger whichTrigger) { table.Add(parentKey.ToString("x8") + childKey.ToString("x8"), whichTrigger); return(true); }
public static @event TriggerRegisterFilterUnitEvent(trigger whichTrigger, unit whichUnit, unitevent whichEvent, boolexpr filter) { throw new NotImplementedException(); }