public static playerstate get(int i) { if (!_playerstate.ContainsKey(i)) { _playerstate[i] = new playerstate(); } return(_playerstate[i]); }
public static @event TriggerRegisterPlayerStateEvent(trigger whichTrigger, player whichPlayer, playerstate whichState, limitop opcode, real limitval) { @event triEvent = new @event() { sourcePlayer = whichPlayer, playerStateEvent = whichState }; whichTrigger.events.Add(triEvent); return(triEvent); }