Example #1
0
        public void save(String name)
        {
            try
            {
                List <Tile> tiles = worldmap.Children;
                int         count = worldmap.Children.Count;
                Bitmap      bg    = new Bitmap(count * 16, 16);

                using (Graphics g = Graphics.FromImage(bg))
                {
                    for (int c = 0; c < count; c++)
                    {
                        Bitmap tmp = Utils.convertMatrixColorPixelToBitmap(tiles[c].Matrix, 16, 16);
                        g.DrawImage(tmp, new Point(c * 16, 0));
                    }
                }

                UtilsFile.exportFile(name + ".txt", worldmap.Matrix_save, this.col_map, this.row_map);

                bg.Save(name + ".png");
                bg.Dispose();
            }
            catch (Exception ex)
            {
            }
        }
Example #2
0
        public Bitmap open(String name)
        {
            OpenDTO open = UtilsFile.importFile(name + ".txt");

            int[,] matrix_map = open.Matrix;

            Bitmap tmp    = new Bitmap(name + ".png");
            int    width  = tmp.Width;
            int    height = tmp.Height;

            this.col_map = open.Col_map;
            this.row_map = open.Row_map;
            int col = width / 16;
            int row = height / 16;

            ColorPixel[,] mt = Utils.convertBitmapToColorPixel(tmp);
            WorldMap wm = WorldMap.create(mt, width, height);

            wm.createTiles();
            List <Tile> list = wm.Children;

            worldmap = WorldMap.restore(matrix_map, list, this.col_map, this.row_map);
            worldmap.createTiles();
            Tile[,] tiles = worldmap.Tiles;


            Bitmap rs = Utils.convertTilesToBitmap(tiles, this.row_map, this.col_map);

            return(rs);
        }