/// <summary> /// 右键响应 /// </summary> /// <param name="instanceID"></param> /// <param name="selectionRect"></param> private void OnHierarchyGUI(int instanceID, Rect selectionRect) { if (Event.current != null && selectionRect.Contains(Event.current.mousePosition) && Event.current.button == 1 && Event.current.type <= EventType.MouseUp) { GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (selectedGameObject) { StarMapEditorRoot starMapRoot = selectedGameObject.GetComponent <StarMapEditorRoot>(); if (starMapRoot != null) { RefreshStarMapRootUI(starMapRoot); } FixedStarElement starElement = selectedGameObject.GetComponent <FixedStarElement>(); if (starElement != null) { RefreshFixedStarElementUI(starElement); } StarMapMainPanel starMapMainPanel = selectedGameObject.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { RefreshStarMapMainPanel(starMapMainPanel); } PlanetElement planetElement = selectedGameObject.GetComponent <PlanetElement>(); if (planetElement != null) { RefreshPalnetElement(planetElement); } FixedStarPanel fixedStarPanel = selectedGameObject.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { RefreshFixedStarPanel(fixedStarPanel); } PlanetPanel planetPanel = selectedGameObject.GetComponent <PlanetPanel>(); if (planetPanel != null) { RefreshPlanetPanel(planetPanel); } PlanetContainer planetContainer = selectedGameObject.GetComponent <PlanetContainer>(); if (planetContainer != null) { RefreshPlanetContainer(planetContainer); } PlanetAreaContainer planetAreaContainer = selectedGameObject.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { RefreshPlanetAreaContainer(planetAreaContainer); } } } }
private void OpenPlanetContainer(PlanetContainer planetContainer) { if (planetContainer == null) { return; } CloseAllPanel(); FixedStarPanel fixedStarPanel = planetContainer.m_FixedStarPanel; if (fixedStarPanel != null) { fixedStarPanel.gameObject.SetActive(true); fixedStarPanel.Open(planetContainer); } }
public void Init(int starMapId, FixedStarPanel panel, List <EditorGamingMap> gamingMaps) { m_StarMapId = starMapId; m_FixedStarPanel = panel; if (gamingMaps != null && gamingMaps.Count > 0) { for (int iGaming = 0; iGaming < gamingMaps.Count; iGaming++) { EditorGamingMap editorData = gamingMaps[iGaming]; if (editorData == null) { continue; } CreateElement(editorData); } } }
private void RefreshFixedStarPanel(FixedStarPanel fixedStarPanel) { if (fixedStarPanel == null) { return; } m_ContentCache.Clear(); m_ContentCache.Add(new GUIContent("打开")); Vector2 mousePosition = Event.current.mousePosition; GameObject userData = Selection.activeGameObject; int selected = -1; EditorUtility.DisplayCustomMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), m_ContentCache.ToArray(), selected, delegate(object data, string[] opt, int select) { switch (select) { case 0: OpenFixedStar(null); break; } }, userData); Event.current.Use(); }
public IEnumerator DoEditorUpdate(FixedStarPanel panel) { m_FixedStarPanel = panel; //Vector3 position = transform.localPosition; //transform.localPosition = new Vector3(position.x,panel.m_ContainerY,position.z); transform.localPosition = Vector3.zero; yield return(null); m_PlanetElements.Clear(); PlanetElement[] elements = GetComponentsInChildren <PlanetElement>(true); if (elements != null && elements.Length > 0) { for (int iElement = 0; iElement < elements.Length; iElement++) { m_PlanetElements.Add(elements[iElement]); } } yield return(null); if (m_PlanetElements != null && m_PlanetElements.Count > 0) { for (int iPlanet = 0; iPlanet < m_PlanetElements.Count; iPlanet++) { PlanetElement element = m_PlanetElements[iPlanet]; if (element == null || element.gameObject == null) { continue; } IEnumerator elementEnumera = element.DoEditorUpdate(this, panel.m_ContainerY); while (elementEnumera.MoveNext()) { yield return(null); } } } }
private void HierarchyItemCB(int instanceid, Rect selectionrect) { GameObject obj = EditorUtility.InstanceIDToObject(instanceid) as GameObject; if (obj == null) { return; } bool isActive = obj.activeSelf; Transform trans = obj.transform; StarMapEditorRoot root = obj.GetComponent <StarMapEditorRoot>(); if (root != null) { DrawUI(trans, selectionrect, "编辑", Color.red); } StarMapMainPanel starMapMainPanel = obj.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { DrawUI(trans, selectionrect, "编辑星图", isActive ? Color.yellow : Color.red); } FixedStarPanel fixedStarPanel = obj.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { DrawUI(trans, selectionrect, "编辑恒星", isActive ? Color.yellow : Color.red); } PlanetPanel planetPanel = obj.GetComponent <PlanetPanel>(); if (planetPanel != null) { DrawUI(trans, selectionrect, "编辑行星", isActive ? Color.yellow : Color.red); } FixedStarElement fixedStarElement = obj.GetComponent <FixedStarElement>(); if (fixedStarElement != null) { DrawUI(trans, selectionrect, "恒星", Color.red); } PlanetContainer planetContainer = obj.GetComponent <PlanetContainer>(); if (planetContainer != null) { DrawUI(trans, selectionrect, "行星组", isActive ? Color.yellow : Color.red); } PlanetElement planetElement = obj.GetComponent <PlanetElement>(); if (planetElement != null) { DrawUI(trans, selectionrect, "行星", Color.red); } PlanetAreaContainer planetAreaContainer = obj.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { DrawUI(trans, selectionrect, "区域组", isActive ? Color.yellow : Color.red); } PlanetAreaElement planetAreaElement = obj.GetComponent <PlanetAreaElement>(); if (planetAreaElement != null) { DrawUI(trans, selectionrect, "区域", Color.blue); } }