/// <summary>
        /// 右键响应
        /// </summary>
        /// <param name="instanceID"></param>
        /// <param name="selectionRect"></param>
        private void OnHierarchyGUI(int instanceID, Rect selectionRect)
        {
            if (Event.current != null && selectionRect.Contains(Event.current.mousePosition) &&
                Event.current.button == 1 && Event.current.type <= EventType.MouseUp)
            {
                GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
                if (selectedGameObject)
                {
                    StarMapEditorRoot starMapRoot = selectedGameObject.GetComponent <StarMapEditorRoot>();
                    if (starMapRoot != null)
                    {
                        RefreshStarMapRootUI(starMapRoot);
                    }

                    FixedStarElement starElement = selectedGameObject.GetComponent <FixedStarElement>();
                    if (starElement != null)
                    {
                        RefreshFixedStarElementUI(starElement);
                    }

                    StarMapMainPanel starMapMainPanel = selectedGameObject.GetComponent <StarMapMainPanel>();
                    if (starMapMainPanel != null)
                    {
                        RefreshStarMapMainPanel(starMapMainPanel);
                    }

                    PlanetElement planetElement = selectedGameObject.GetComponent <PlanetElement>();
                    if (planetElement != null)
                    {
                        RefreshPalnetElement(planetElement);
                    }

                    FixedStarPanel fixedStarPanel = selectedGameObject.GetComponent <FixedStarPanel>();
                    if (fixedStarPanel != null)
                    {
                        RefreshFixedStarPanel(fixedStarPanel);
                    }

                    PlanetPanel planetPanel = selectedGameObject.GetComponent <PlanetPanel>();
                    if (planetPanel != null)
                    {
                        RefreshPlanetPanel(planetPanel);
                    }

                    PlanetContainer planetContainer = selectedGameObject.GetComponent <PlanetContainer>();
                    if (planetContainer != null)
                    {
                        RefreshPlanetContainer(planetContainer);
                    }

                    PlanetAreaContainer planetAreaContainer = selectedGameObject.GetComponent <PlanetAreaContainer>();
                    if (planetAreaContainer != null)
                    {
                        RefreshPlanetAreaContainer(planetAreaContainer);
                    }
                }
            }
        }
        private void OpenPlanetContainer(PlanetContainer planetContainer)
        {
            if (planetContainer == null)
            {
                return;
            }
            CloseAllPanel();
            FixedStarPanel fixedStarPanel = planetContainer.m_FixedStarPanel;

            if (fixedStarPanel != null)
            {
                fixedStarPanel.gameObject.SetActive(true);
                fixedStarPanel.Open(planetContainer);
            }
        }
Example #3
0
 public void Init(int starMapId, FixedStarPanel panel, List <EditorGamingMap> gamingMaps)
 {
     m_StarMapId      = starMapId;
     m_FixedStarPanel = panel;
     if (gamingMaps != null && gamingMaps.Count > 0)
     {
         for (int iGaming = 0; iGaming < gamingMaps.Count; iGaming++)
         {
             EditorGamingMap editorData = gamingMaps[iGaming];
             if (editorData == null)
             {
                 continue;
             }
             CreateElement(editorData);
         }
     }
 }
        private void RefreshFixedStarPanel(FixedStarPanel fixedStarPanel)
        {
            if (fixedStarPanel == null)
            {
                return;
            }
            m_ContentCache.Clear();
            m_ContentCache.Add(new GUIContent("打开"));
            Vector2    mousePosition = Event.current.mousePosition;
            GameObject userData      = Selection.activeGameObject;
            int        selected      = -1;

            EditorUtility.DisplayCustomMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), m_ContentCache.ToArray(), selected,
                                            delegate(object data, string[] opt, int select)
            {
                switch (select)
                {
                case 0:
                    OpenFixedStar(null);
                    break;
                }
            }, userData);
            Event.current.Use();
        }
Example #5
0
        public IEnumerator DoEditorUpdate(FixedStarPanel panel)
        {
            m_FixedStarPanel = panel;
            //Vector3 position = transform.localPosition;
            //transform.localPosition = new Vector3(position.x,panel.m_ContainerY,position.z);
            transform.localPosition = Vector3.zero;
            yield return(null);

            m_PlanetElements.Clear();
            PlanetElement[] elements = GetComponentsInChildren <PlanetElement>(true);
            if (elements != null && elements.Length > 0)
            {
                for (int iElement = 0; iElement < elements.Length; iElement++)
                {
                    m_PlanetElements.Add(elements[iElement]);
                }
            }
            yield return(null);

            if (m_PlanetElements != null && m_PlanetElements.Count > 0)
            {
                for (int iPlanet = 0; iPlanet < m_PlanetElements.Count; iPlanet++)
                {
                    PlanetElement element = m_PlanetElements[iPlanet];
                    if (element == null || element.gameObject == null)
                    {
                        continue;
                    }
                    IEnumerator elementEnumera = element.DoEditorUpdate(this, panel.m_ContainerY);
                    while (elementEnumera.MoveNext())
                    {
                        yield return(null);
                    }
                }
            }
        }
Example #6
0
        private void HierarchyItemCB(int instanceid, Rect selectionrect)
        {
            GameObject obj = EditorUtility.InstanceIDToObject(instanceid) as GameObject;

            if (obj == null)
            {
                return;
            }
            bool              isActive = obj.activeSelf;
            Transform         trans    = obj.transform;
            StarMapEditorRoot root     = obj.GetComponent <StarMapEditorRoot>();

            if (root != null)
            {
                DrawUI(trans, selectionrect, "编辑", Color.red);
            }

            StarMapMainPanel starMapMainPanel = obj.GetComponent <StarMapMainPanel>();

            if (starMapMainPanel != null)
            {
                DrawUI(trans, selectionrect, "编辑星图", isActive ? Color.yellow : Color.red);
            }

            FixedStarPanel fixedStarPanel = obj.GetComponent <FixedStarPanel>();

            if (fixedStarPanel != null)
            {
                DrawUI(trans, selectionrect, "编辑恒星", isActive ? Color.yellow : Color.red);
            }

            PlanetPanel planetPanel = obj.GetComponent <PlanetPanel>();

            if (planetPanel != null)
            {
                DrawUI(trans, selectionrect, "编辑行星", isActive ? Color.yellow : Color.red);
            }

            FixedStarElement fixedStarElement = obj.GetComponent <FixedStarElement>();

            if (fixedStarElement != null)
            {
                DrawUI(trans, selectionrect, "恒星", Color.red);
            }

            PlanetContainer planetContainer = obj.GetComponent <PlanetContainer>();

            if (planetContainer != null)
            {
                DrawUI(trans, selectionrect, "行星组", isActive ? Color.yellow : Color.red);
            }

            PlanetElement planetElement = obj.GetComponent <PlanetElement>();

            if (planetElement != null)
            {
                DrawUI(trans, selectionrect, "行星", Color.red);
            }

            PlanetAreaContainer planetAreaContainer = obj.GetComponent <PlanetAreaContainer>();

            if (planetAreaContainer != null)
            {
                DrawUI(trans, selectionrect, "区域组", isActive ? Color.yellow : Color.red);
            }

            PlanetAreaElement planetAreaElement = obj.GetComponent <PlanetAreaElement>();

            if (planetAreaElement != null)
            {
                DrawUI(trans, selectionrect, "区域", Color.blue);
            }
        }