/// <summary>
 /// Happens when a phalange has collision with an cetrain object
 /// </summary>
 /// <param name="finger">The finger that is colliding</param>
 /// <param name="index">The index of this finger</param>
 /// <param name="collision">All of the collision data</param>
 private void PhalangeCollisionEntered(PhalangeData phalangeData, Collision collision, CollisionType type)
 {
     if (CollisionEntered != null)
     {
         CollisionEntered(phalangeData, collision, type);
     }
 }
 private void HandCollisionEntered(PhalangeData data, Collision collision, CollisionType type)
 {
     if (OnHandCollision != null)
     {
         OnHandCollision(data, collision, type);
     }
 }