Example #1
0
        protected float? SenseGround()
        {
            var r = new Rect(x + vx, y + vy + Height, Width, SLOPE_THRESHHOLD);
            var x1 = x + vx;
            var x2 = x1 + Width;

            var bestIntercept = float.MaxValue;
            groundHeight = null;

            Action<Line> cb = (line) => {
                /*
                 * I think what we want here is to track, for each direction,
                 * the surface that penetrates the entity's hotspot the most.
                 */

                var intercept = float.MaxValue;
                if ((x1 > line.A.X || x1 > line.B.X) &&
                    (x1 < line.A.X || x1 < line.B.X)
                ) {
                    var ay1 = line.atX(x1);
                    intercept = ay1;
                }

                var ay2 = line.atX(x2);
                if ((x2 > line.A.X || x2 > line.B.X) &&
                    (x2 < line.A.X || x2 < line.B.X) &&
                    ay2 < intercept
                ) {
                    intercept = ay2;
                }

                if (intercept < bestIntercept) {
                    bestIntercept = intercept;
                }
            };

            engine.obstructionTiles.Test(r, cb);
            if (bestIntercept < float.MaxValue) {
                groundHeight = bestIntercept;
            }

            return groundHeight;
        }
Example #2
0
        protected void DoCollision()
        {
            var limit = 4;
            do {
                var r = new Rect(x + vx, y + vy, Width, Height);
                var cr = engine.obstructionTiles.TestSAT(r);
                if (!cr.HasValue) {
                    break;
                }
                var mtv = cr.Value.mtv;

                var velocity = new Vector2(vx, vy);
                velocity += mtv;

                vx = velocity.X;
                vy = velocity.Y;

                --limit;
            } while (limit > 0);
            var count = 4 - limit;
            if (count > 1) {
                Console.WriteLine("Resolved in {0} steps", count);
            }
        }