private void MakeGame(bool singleplayer) { var gamedata = new GameDataTilesManicDigger(); var clientgame = new GMFortressLogic(); ICurrentSeason currentseason = clientgame; gamedata.CurrentSeason = currentseason; INetworkClientFortress network; if (singleplayer) { network = new NetworkClientDummyInfinite() { gameworld = clientgame }; clientgame.Players[0] = new Player() { Name = "gamer1" }; } else { network = new NetworkClientFortress(); } var mapstorage = clientgame; var getfile = new GetFilePath(new[] { "mine", "minecraft" }); var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var terrainDrawer = new TerrainRenderer(); var the3d = w; var exit = w; var localplayerposition = w; var worldfeatures = new WorldFeaturesDrawerDummy(); var physics = new CharacterPhysics(); var mapgenerator = new MapGeneratorPlain(); var internetgamefactory = this; if (singleplayer) { var n = (NetworkClientDummyInfinite)network; n.players = clientgame; n.localplayerposition = localplayerposition; } else { var n = (NetworkClientFortress)network; n.Map = w; n.Clients = clientgame; n.Chatlines = w; n.Position = localplayerposition; n.ENABLE_FORTRESS = true; n.NetworkPacketReceived = clientgame; } terrainDrawer.the3d = the3d; terrainDrawer.getfile = getfile; terrainDrawer.config3d = config3d; terrainDrawer.mapstorage = clientgame; terrainDrawer.data = gamedata; terrainDrawer.exit = exit; terrainDrawer.localplayerposition = localplayerposition; terrainDrawer.worldfeatures = worldfeatures; terrainDrawer.OnCrash += (a, b) => { CrashReporter.Crash(b.exception); }; var blockdrawertorch = new BlockDrawerTorch(); blockdrawertorch.terraindrawer = terrainDrawer; blockdrawertorch.data = gamedata; var terrainChunkDrawer = new TerrainChunkRenderer(); terrainChunkDrawer.config3d = config3d; terrainChunkDrawer.data = gamedata; terrainChunkDrawer.mapstorage = clientgame; terrainDrawer.terrainchunkdrawer = terrainChunkDrawer; terrainChunkDrawer.blockdrawertorch = blockdrawertorch; terrainChunkDrawer.terrainrenderer = terrainDrawer; mapManipulator.getfile = getfile; mapManipulator.mapgenerator = mapgenerator; w.map = clientgame.mapforphysics; w.physics = physics; w.clients = clientgame; w.network = network; w.data = gamedata; w.getfile = getfile; w.config3d = config3d; w.mapManipulator = mapManipulator; w.terrain = terrainDrawer; w.PickDistance = 4.5f; weapon = new WeaponBlockInfo() { data = gamedata, terrain = terrainDrawer, viewport = w, map = clientgame, shadows = shadowssimple }; w.weapon = new WeaponRenderer() { info = weapon, blockdrawertorch = blockdrawertorch, playerpos = w }; var playerdrawer = new CharacterRendererMonsterCode(); playerdrawer.Load(new List<string>(File.ReadAllLines(getfile.GetFile("player.mdc")))); w.characterdrawer = playerdrawer; w.particleEffectBlockBreak = new ParticleEffectBlockBreak() { data = gamedata, map = clientgame, terrain = terrainDrawer }; w.ENABLE_FINITEINVENTORY = false; clientgame.terrain = terrainDrawer; clientgame.viewport = w; clientgame.data = gamedata; clientgame.network = network; clientgame.craftingtabletool = new CraftingTableTool() { map = mapstorage }; InfiniteMapChunked map = new InfiniteMapChunked() { generator = new WorldGeneratorDummy() }; map.Reset(10 * 1000, 10 * 1000, 128); clientgame.map = map; terrainDrawer.ischunkready = map; w.game = clientgame; w.login = new LoginClientDummy(); w.internetgamefactory = internetgamefactory; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.exit = w; playerskindownloader.the3d = the3d; playerskindownloader.skinserver = "http://fragmer.net/md/skins/"; w.playerskindownloader = playerskindownloader; w.fpshistorygraphrenderer = new FpsHistoryGraphRenderer() { draw = w, viewportsize = w }; physics.map = clientgame.mapforphysics; physics.data = gamedata; mapgenerator.data = gamedata; audio.getfile = getfile; audio.gameexit = w; this.clientgame = clientgame; this.map = map; w.currentshadows = this; shadowsfull = new Shadows() { data = gamedata, map = clientgame, terrain = terrainDrawer, localplayerposition = localplayerposition, config3d = config3d, ischunkready = map }; shadowssimple = new ShadowsSimple() { data = gamedata, map = clientgame }; if (fullshadows) { UseShadowsFull(); } else { UseShadowsSimple(); } if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, terrainDrawer, the3d, exit, localplayerposition, worldfeatures, physics, mapgenerator, internetgamefactory, blockdrawertorch, playerdrawer, map, w.login, shadowsfull, shadowssimple, terrainChunkDrawer); } }
private void MakeGame(bool singleplayer) { var gamedata = new GameDataTilesMinecraft(); INetworkClient network; if (singleplayer) { network = new NetworkClientDummy(); } else { network = new NetworkClientMinecraft(); } clientgame = new GameMinecraft(); /* fix for crash */ //w.fpshistorygraphrenderer = new FpsHistoryGraphRenderer() { draw = w, viewportsize = w }; var mapstorage = clientgame; var getfile = new GetFilePath(new[] { "mine", "minecraft" }); var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var terrainDrawer = new TerrainRenderer(); var the3d = w; var exit = w; var localplayerposition = w; var worldfeatures = new WorldFeaturesDrawer(); var physics = new CharacterPhysics(); var mapgenerator = new MapGeneratorPlain(); var internetgamefactory = this; if (singleplayer) { var n = (NetworkClientDummy)network; n.player = localplayerposition; n.Gui = w; n.Map1 = w; n.Map = mapstorage; n.Data = gamedata; n.Gen = new fCraft.MapGenerator(); n.Gen.data = gamedata; n.Gen.log = new fCraft.FLogDummy(); n.Gen.map = new MyFCraftMap() { data = gamedata, map = mapstorage, mapManipulator = mapManipulator }; n.Gen.rand = new GetRandomDummy(); n.DEFAULTMAP = "mountains"; } else { var n = (NetworkClientMinecraft)network; n.Map = w; n.Clients = clientgame; n.Chatlines = w; n.Position = localplayerposition; n.gameworld = new GameWorldTodoDummy(); } terrainDrawer.the3d = the3d; terrainDrawer.getfile = getfile; terrainDrawer.config3d = config3d; terrainDrawer.mapstorage = clientgame; terrainDrawer.data = gamedata; terrainDrawer.exit = exit; terrainDrawer.localplayerposition = localplayerposition; terrainDrawer.worldfeatures = worldfeatures; terrainDrawer.OnCrash += (a, b) => { CrashReporter.Crash(b.exception); }; var terrainChunkDrawer = new TerrainChunkRenderer(); terrainChunkDrawer.config3d = config3d; terrainChunkDrawer.data = gamedata; terrainChunkDrawer.mapstorage = clientgame; terrainDrawer.terrainchunkdrawer = terrainChunkDrawer; terrainChunkDrawer.terrainrenderer = terrainDrawer; worldfeatures.getfile = getfile; worldfeatures.localplayerposition = localplayerposition; worldfeatures.mapstorage = mapstorage; worldfeatures.the3d = the3d; mapManipulator.getfile = getfile; mapManipulator.mapgenerator = mapgenerator; w.map = clientgame; w.physics = physics; w.clients = clientgame; w.network = network; w.data = gamedata; w.getfile = getfile; w.config3d = config3d; w.mapManipulator = mapManipulator; w.terrain = terrainDrawer; bool IsMono = Type.GetType("Mono.Runtime") != null; terrainDrawer.textureatlasconverter = new TextureAtlasConverter(); if (IsMono) { terrainDrawer.textureatlasconverter.fastbitmapfactory = () => { return new FastBitmapDummy(); }; } else { terrainDrawer.textureatlasconverter.fastbitmapfactory = () => { return new FastBitmap(); }; } weapon = new WeaponBlockInfo() { data = gamedata, terrain = terrainDrawer, viewport = w, map = clientgame, shadows = shadowssimple }; w.weapon = new WeaponRenderer() { info = weapon, playerpos = w }; //no torch in mine mode var playerdrawer = new CharacterRendererMonsterCode(); playerdrawer.Load(new List<string>(File.ReadAllLines(getfile.GetFile("player.mdc")))); w.characterdrawer = playerdrawer; w.particleEffectBlockBreak = new ParticleEffectBlockBreak() { d_Data = gamedata, d_Map = clientgame, d_Terrain = terrainDrawer, d_Shadows = shadowsfull}; clientgame.terrain = terrainDrawer; clientgame.network = network; clientgame.viewport = w; clientgame.data = gamedata; w.game = clientgame; w.login = new LoginClientMinecraft(); w.internetgamefactory = internetgamefactory; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.exit = w; playerskindownloader.the3d = the3d; playerskindownloader.skinserver = "http://minecraft.net/skin/"; w.playerskindownloader = playerskindownloader; physics.map = clientgame; physics.data = gamedata; mapgenerator.data = gamedata; audio.getfile = getfile; audio.gameexit = w; shadowsfull = new Shadows() { data = gamedata, map = clientgame, terrain = terrainDrawer, localplayerposition = localplayerposition, config3d = config3d }; shadowssimple = new ShadowsSimple() { data = gamedata, map = clientgame}; UseShadowsSimple(); w.currentshadows = this; var frustumculling = new FrustumCulling() { the3d = the3d }; terrainDrawer.frustumculling = frustumculling; terrainDrawer.batcher = new MeshBatcher() { frustumculling = frustumculling }; terrainDrawer.frustumculling = frustumculling; w.RenderFrame += (a, b) => { frustumculling.CalcFrustumEquations(); }; var dirtychunks = new DirtyChunks() { mapstorage = clientgame }; terrainDrawer.ischunkready = dirtychunks; terrainDrawer.ischunkready.frustum = frustumculling; terrainDrawer.ischunkready.Start(); //clientgame.ischunkready = dirtychunks; if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, terrainDrawer, the3d, exit, localplayerposition, worldfeatures, physics, mapgenerator, internetgamefactory, playerdrawer, mapManipulator, w.login, shadowsfull, shadowssimple, terrainChunkDrawer); } }