Example #1
0
        public void ElementPressedForAttack(ElementItem elementItem)
        {
            while (_userGridCells.Cast <ElementItem>().Any(item
                                                           => item.GridElementType == GridElementType.Ship) &&
                   _computerGridCells.Cast <ElementItem>().Any(item
                                                               => item.GridElementType == GridElementType.Ship))
            {
                switch (elementItem.GridElementType)
                {
                case GridElementType.None:
                    elementItem.GridElementType = GridElementType.Miss;
                    _soundManager.PlaySfx(SfxType.Miss);
                    _messageItemsController.LogGenerate(
                        _computerGridCells[elementItem.Coordinates.X, elementItem.Coordinates.Y], OwnerType.User);
                    StartCoroutine(ComputerAttack());
                    break;

                case GridElementType.Ship:
                    elementItem.GridElementType = GridElementType.DestroyedShip;
                    _soundManager.PlaySfx(SfxType.Explosion);
                    _messageItemsController.LogGenerate(
                        _computerGridCells[elementItem.Coordinates.X, elementItem.Coordinates.Y], OwnerType.User);
                    _sessionDataManager.UserHitShipsCount++;
                    break;

                case GridElementType.DestroyedShip:
                case GridElementType.Miss:
                    return;
                }

                TryActivateShip(_shipsManager.ComputerShips);

                _gamePage.UserScore.text     = "Hit: " + _sessionDataManager.UserHitShipsCount;
                _gamePage.ComputerScore.text = "Hit: " + _sessionDataManager.ComputerHitShipsCount;
            }

            _gamePage.WinnerText.text =
                _computerGridCells.Cast <ElementItem>().Any(item
                                                            => item.GridElementType == GridElementType.Ship)
                    ? "You LOSE"
                    : "You WIN";

            _gamePage.WinnerPanel.SetActive(true);
        }
Example #2
0
        private void ShipDragOnGrid(Coordinates nearestItemCoordinates, Ship ship)
        {
            if (ship.OwnerType != OwnerType.User)
            {
                return;
            }
            var coordinates =
                GetShipItemList(_userGrid, ship.ShipType, nearestItemCoordinates, ship.IsVertical);
            var gridCoordinates =
                (from ElementItem elementItem in _userGrid select elementItem.Coordinates).ToList();
            var validShipCoordinates =
                coordinates.Item1;
            var shipItems = new List <ElementItem>();

            if (validShipCoordinates.Count == ship.ElementsPositions.Length)
            {
                var accessCoordinates = coordinates.Item2.Where(shipCoordinate
                                                                => gridCoordinates.Any(data
                                                                                       => data.X == shipCoordinate.X && data.Y == shipCoordinate.Y)).ToList();
                var accessItems = accessCoordinates.Select(t => _userGrid[t.X, t.Y]).ToArray();

                for (var i = 0; i < ship.ElementsPositions.Length; i++)
                {
                    shipItems.Add(_userGrid[validShipCoordinates[i].X,
                                            validShipCoordinates[i].Y]);
                }

                Debug.Log(shipItems.First());
                ship.ShipItems = shipItems.ToArray();
                if (ship.ShipItems.All(data => data.GridElementType == GridElementType.None) &&
                    accessItems.All(item => item.GridElementType == GridElementType.None))
                {
                    ship.ElementsPositions =
                        (from ElementItem elementItem in ship.ShipItems select elementItem.transform.position)
                        .ToArray();
                    var centerOfVectors = CenterOfVectors(ship.ElementsPositions);

                    foreach (var shipItem in ship.ShipItems)
                    {
                        shipItem.GridElementType = GridElementType.Ship;
                    }

                    ship.ShipRectTransform.position = centerOfVectors;
                    ship.IsSet = true;
                    _soundManager.PlaySfx(SfxType.ShipPlaceSound);
                    _tryActivateButton.Invoke();
                }
                else
                {
                    Debug.Log("Can't set ship");
                    ship.ShipItems = null;
                    ship.IsSet     = false;
                    ship.ShipRectTransform.position = ship.DefaultPosition;
                }

                Debug.Log("Nearest item is " + nearestItemCoordinates);
            }
            else
            {
                ship.IsSet = false;
                ship.ShipRectTransform.position = ship.DefaultPosition;
            }
        }