/// <summary> /// Creates a button with the given properties. /// </summary> /// <param name="position">Screen position of top-left corner, as well as the size of the button</param> /// <param name="spriteSelect">Index in the TextureHolder.ButtonTextures enum to use to create the sprite</param> /// <param name="function">Function which the button will trigger when clicked</param> /// <param name="bActive">Whether to start the button off as drawn.</param> /// <returns>The created button</returns> public Button makeButton(Rectangle position, int spriteSelect, Button.ButtonFunction function, bool bActive = true) { Sprite buttonSprite = textureHolder.ButtonSprites[(int)ConstantHolder.ButtonBackgrounds.Exit].copySprite(); Button newButton = new Button(position, buttonSprite, function, bActive); buttons.Add(newButton); return newButton; }
/// <summary> /// Creates a button with text on it. /// </summary> /// <param name="position">Top left corner of button screen position, as well as the dimensions of the button.</param> /// <param name="spriteSheet">Background sprites for up, down, over.</param> /// <param name="function">Function performed when clicked</param> /// <param name="font">Font of text on button</param> /// <param name="text">Text on button</param> /// <param name="bClickable">Sets whether the button will accept input at the start</param> /// <param name="bActive">Sets whether the button will appear.</param> /// <returns>The button created</returns> public TextButton MakeTextButton(Rectangle position, Sprite spriteSheet, Button.ButtonFunction function, SpriteFont font, String text = "", bool bClickable = true, bool bActive = true) { TextButton newButton = new TextButton(position, spriteSheet, function, font, text, bClickable, bActive); buttons.Add(newButton); return newButton; }
/// <summary> /// Removes a button from the GUI /// </summary> /// <param name="button">The button to be removed.</param> public void ClearButton(Button button) { buttons.Remove(button); }