bool visibility = new bool(); // Set initial value to false #endregion #region Constructor public Platform(PlatpormContent platformTexture, Vector2 position) { this.platformTexture = platformTexture; this.position = position; if (isVisible()) { visibility = true; } }
protected override void Initialize() { platformContent = new PlatpormContent(); platformList = new PlatformList(platformContent); platformList.AddPlatform(new Vector2(100, GameConstants.WindowHeight - 100)); platformList.AddPlatform(new Vector2(400, GameConstants.WindowHeight - 200)); droid = new Player(new Vector2(GameConstants.WindowWidth / 2, GameConstants.WindowHeight - 100), 5, platformList); base.Initialize(); }
public PlatformList(PlatpormContent platformContent) { this.platformContent = platformContent; platformList = new List <Platform>(); }