private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "muteki")
     {
         // 吹き飛ぶ
         BlowedOff();
         var cols = transform.GetChild(0).GetComponents<Collider2D>(); // 無理やりだけど
         foreach(var col in cols)
         {
             Destroy(col);
             //col.enabled = false;
         }
         foreach(Transform child in transform)
         {
             //ふっとんだとき回転させる(Zakky)
             child.gameObject.transform.DOLocalRotate(new Vector3(0, 0, 3600f), 1f, RotateMode.FastBeyond360);
         }
     }
     else if (killObject)
     {
         // プレイヤーなら倒す
         MainGame.Actor.PlayerController player = collision.GetComponent<MainGame.Actor.PlayerController>();
         if(player != null)
         {
             player.DoKill();
         }
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "muteki")
        {
            // 吹き飛ぶ
            BlowedOff();
            var cols = transform.GetChild(0).GetComponents <Collider2D>(); // 無理やりだけど
            foreach (var col in cols)
            {
                Destroy(col);
                //col.enabled = false;
            }
            foreach (Transform child in transform)
            {
                //ふっとんだとき回転させる(Zakky)
                child.gameObject.transform.DOLocalRotate(new Vector3(0, 0, 3600f), 1f, RotateMode.FastBeyond360);
            }
        }
        else if (!flag)
        {
            // もし一定以上、高さがあるなら上から来たということでばね発動
            // プレイヤーならばねジャンプさせる
            MainGame.Actor.PlayerController player = collision.GetComponent <MainGame.Actor.PlayerController>();
            if (player != null)
            {
                if (player.Position.y >= springJumpYPosThr)
                {
                    player.DoSpringJump();
                    anim.StartAnim();
                    flag = true;

                    // 当たり判定消す
                    var cols = transform.GetChild(0).GetComponents <Collider2D>(); // 無理やりだけど
                    foreach (var col in cols)
                    {
                        Destroy(col);
                        //col.enabled = false;
                    }
                }
            }
        }
    }