new void Update() { o_character col = IfTouchingGetCol <o_character>(collision); if (col != null) { o_character p = col.GetComponent <o_character>(); if (p != null) { if (p.GetComponent <o_character>() || !p.AI) { switch (it) { case ITEM_TYPE.MONEY: s_globals.Money += 1; s_map mp = GameObject.Find("General").GetComponent <s_levelloader>().mapDat; mp.gemCount++; s_save_item it = mp.itemdat.Find(x => x.ID == indexID); it.iscollected = true; break; } } DespawnObject(); } //DespawnObject(); } }
public static void RemoveCharacters(bool top) { if (top) { allycharacter = null; } else { othercharacter = null; } }
public static void AddCharacter(o_character cha, bool top) { if (top) { allycharacter = cha; } else { othercharacter = new o_character[1]; othercharacter[0] = cha; } }
protected T GetBullet <T>(BoxCollider2D collisn) where T : o_bullet { if (collisn == null) { return(null); } Collider2D[] chara = Physics2D.OverlapBoxAll(transform.position, collisn.size, 0); if (chara == null) { return(null); } for (int i = 0; i < chara.Length; i++) { Collider2D co = chara[i]; if (co.gameObject == gameObject) { continue; } T b = co.gameObject.GetComponent <T>(); if (b == null) { continue; } if (targets.Find(x => x == b.parent) != null) { o_character host = b.parent; if (host != this) { return(b); } } } return(null); }
public new void Update() { base.Update(); if (!s_triggerhandler.trig.doingEvents) { switch (TRIGGER_T) { case TRIGGER_TYPE.CONTACT: o_character c = IfTouchingGetCol <o_character>(collision); if (c != null) { selobj = c.gameObject.GetComponent <s_object>(); //print(name + c.name); if (selobj) { o_character posses = selobj.GetComponent <o_character>(); //print(name + c.name); o_character ch = c.GetComponent <o_character>(); if (ch) { if (!ch.AI) { //print("Activating trigger"); s_triggerhandler.trig.selobj = selobj; if (stringLabelToJumpTo != "") { s_triggerhandler.trig.JumpToEvent(stringLabelToJumpTo, callstatic); } else { s_triggerhandler.trig.JumpToEvent(LabelToJumpTo, callstatic); } if (destroyOnTouch) { Destroy(gameObject); } } } } } break; case TRIGGER_TYPE.CONTACT_INPUT: if (Input.GetKeyDown(s_globals.GetKeyPref("select"))) { c = IfTouchingGetCol <o_character>(collision); if (c != null) { selobj = c.gameObject.GetComponent <s_object>(); //print(name + c.name); if (selobj) { o_character posses = selobj.GetComponent <o_character>(); o_character ch = posses.GetComponent <o_character>(); if (ch) { if (!ch.AI) { //print("Activating trigger"); s_triggerhandler.trig.selobj = selobj; if (stringLabelToJumpTo != "") { s_triggerhandler.trig.JumpToEvent(stringLabelToJumpTo, callstatic); } else { s_triggerhandler.trig.JumpToEvent(LabelToJumpTo, callstatic); } if (destroyOnTouch) { Destroy(gameObject); } } } } } } break; } } }
public bool CheckTargetDistance(o_character target, float distance) { float calcdis = Vector2.Distance(target.transform.position, transform.position); return(calcdis <= distance); }
public Vector3 LookAtTarget(o_character target) { return((target.transform.position - transform.position).normalized); }
public static void SetPlayer(o_character cha) { player = cha; }
public float TargetDistance(o_character targ) { return(Vector2.Distance(targ.transform.position, transform.position)); }