Example #1
0
        void Add(MockSceneConfig cb)
        {
            var configs = cb.sceneConfigs;


            int oldCount = (configs != null) ? configs.Count : 0;

            SceneConfig[] nsceneConfig = new SceneConfig[oldCount + 1];

            for (int i = 0; i < oldCount; i++)
            {
                nsceneConfig[i] = configs[i];
                //newWeights[i] = cb.weights[i];
            }

            SceneConfig n = new SceneConfig(SceneTypeEnum.CurveStagger, DataTypeEnum.Activity
                                            , DisplayBehaviorEnum.GoLeft, DestoryBehaviorEnum.Fade, SubCutEffectTypeEnum.None, DaoTypeEnum.ShiCunFeiyue, 5f);

            configs.Add(n);


            //nsceneConfig[nsceneConfig.Length - 1] = n;

            //cb.sceneConfigs = nsceneConfig;

            cb.sceneConfigs = configs;
        }
Example #2
0
        void Del(MockSceneConfig cb, int index)
        {
            var configs = cb.sceneConfigs;

            configs.RemoveAt(index);
            //ArrayUtility.RemoveAt(ref configs, index);
            cb.sceneConfigs = configs;
        }
Example #3
0
        /// <summary>
        ///     向下移动
        /// </summary>
        /// <param name="cb"></param>
        /// <param name="index"></param>
        void Down(MockSceneConfig cb, int index)
        {
            var configs = cb.sceneConfigs;
            int to      = index + 1;

            var temp = configs[to];

            configs[to]    = configs[index];
            configs[index] = temp;

            cb.sceneConfigs = configs;
        }
Example #4
0
        public override void OnInspectorGUI()
        {
            MockSceneConfig cb = (MockSceneConfig)target;
            //CopyValue(cb);

            //Debug.Log("Mock Scene Config is NULL : " + cb == null);


            var _sceneConfigs = cb.sceneConfigs;


            cb.data = EditorGUILayout.FloatField(cb.data, GUILayout.Width(_durtime_width));

            //Rect r = EditorGUILayout.BeginHorizontal();
            //r.height = EditorGUIUtility.singleLineHeight * 1.2f;

            if (_sceneConfigs == null || _sceneConfigs.Count == 0)
            {
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.HelpBox("No behaviors in array.", MessageType.Warning);
                EditorGUILayout.EndHorizontal();
                //r = EditorGUILayout.BeginHorizontal();
                //r.height = EditorGUIUtility.singleLineHeight;
            }
            else
            {
                Rect r = EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("effect", GUILayout.Width(_effect_width));
                EditorGUILayout.LabelField("type", GUILayout.Width(_type_width));
                EditorGUILayout.LabelField("moveB", GUILayout.Width(_move_width));
                EditorGUILayout.LabelField("destoryB", GUILayout.Width(_destory_width));
                EditorGUILayout.LabelField("subEffect", GUILayout.Width(_effect_width));
                EditorGUILayout.LabelField("data", GUILayout.Width(_dao_width));
                EditorGUILayout.LabelField("durtime", GUILayout.Width(_durtime_width));
                EditorGUILayout.LabelField("isKinect", GUILayout.Width(_tool_width));
                EditorGUILayout.LabelField("tool", GUILayout.Width(_tool_width));
                EditorGUILayout.LabelField("up", GUILayout.Width(_tool_width));
                EditorGUILayout.LabelField("down", GUILayout.Width(_tool_width));


                EditorGUILayout.EndHorizontal();


                for (int i = 0; i < _sceneConfigs.Count; i++)
                {
                    var config = _sceneConfigs[i];

                    r                      = EditorGUILayout.BeginHorizontal();
                    r.width                = 150f;
                    r.height               = EditorGUIUtility.singleLineHeight * 1.2f;
                    config.sceneType       = (SceneTypeEnum)EditorGUILayout.EnumPopup(config.sceneType, GUILayout.Width(_effect_width));
                    config.dataType        = (DataTypeEnum)EditorGUILayout.EnumPopup(config.dataType, GUILayout.Width(_type_width));
                    config.displayBehavior = (DisplayBehaviorEnum)EditorGUILayout.EnumPopup(config.displayBehavior, GUILayout.Width(_move_width));
                    config.destoryBehavior = (DestoryBehaviorEnum)EditorGUILayout.EnumPopup(config.destoryBehavior, GUILayout.Width(_destory_width));
                    config.subEffect       = (SubCutEffectTypeEnum)EditorGUILayout.EnumPopup(config.subEffect, GUILayout.Width(_effect_width));
                    config.daoTypeEnum     = (DaoTypeEnum)EditorGUILayout.EnumPopup(config.daoTypeEnum, GUILayout.Width(_dao_width));
                    config.durtime         = EditorGUILayout.FloatField(config.durtime, GUILayout.Width(_durtime_width));
                    config.isKinect        = EditorGUILayout.IntField(config.isKinect, GUILayout.Width(_durtime_width));

                    if (GUILayout.Button("DEL", GUILayout.Width(_tool_width)))
                    {
                        Del(cb, i);
                        EditorUtility.SetDirty(cb);
                    }

                    // 显示向上移动
                    if (i > 0)
                    {
                        if (GUILayout.Button("UP", GUILayout.Width(_tool_width)))
                        {
                            Up(cb, i);
                            EditorUtility.SetDirty(cb);
                        }
                    }
                    else
                    {
                        GUILayout.Space(_tool_width + 5);
                    }

                    // 显示向下移动
                    if (i < _sceneConfigs.Count - 1)
                    {
                        if (GUILayout.Button("down", GUILayout.Width(_tool_width)))
                        {
                            Down(cb, i);
                            EditorUtility.SetDirty(cb);
                        }
                    }
                    else
                    {
                        GUILayout.Space(_tool_width);
                    }



                    EditorGUILayout.EndHorizontal();
                }
            }

            EditorGUILayout.LabelField("", GUILayout.Width(150f));


            if (GUILayout.Button("Add"))
            {
                Add(cb);
                EditorUtility.SetDirty(cb);
            }

            //EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());


            if (GUI.changed)
            {
                EditorUtility.SetDirty(cb);
            }
        }