void CompleteAllLevels()
    {
        if (!CheckPlaying())
        {
            return;
        }

        var levelNames = MadLevel.GetAllLevelNames();

        foreach (var levelName in levelNames)
        {
            MadLevelProfile.SetCompleted(levelName, true);
        }

        MadLevel.ReloadCurrent();
    }
    void UnlockAllLevels()
    {
        if (!CheckPlaying())
        {
            return;
        }

        var levelNames = MadLevel.GetAllLevelNames();

        foreach (var levelName in levelNames)
        {
            MadLevelProfile.SetLocked(levelName, false);
        }

        MadLevel.ReloadCurrent();
    }