Example #1
0
        public void Building_Click(object sender, EventArgs e)
        {
            int    x, y;
            Button bb = (Button)sender;

            x = bb.Location.X / 20;
            y = bb.Location.Y / 20;

            foreach (Building d in buildings)
            {
                if (d is ResourceBuilding)
                {
                    ResourceBuilding rB = (ResourceBuilding)d;
                    if (rB.buildingX == x && rB.buildingY == y)
                    {
                        infoTxtBox.Text = "";
                        infoTxtBox.Text = rB.ToString();
                    }
                }
                else if (d is FactoryBuilding)
                {
                    FactoryBuilding fB = (FactoryBuilding)d;
                    if (fB.buildingX == x && fB.buildingY == y)
                    {
                        infoTxtBox.Text = "";
                        infoTxtBox.Text = fB.ToString();
                    }
                }
            }
        }
Example #2
0
        public void Generate()
        {
            for (int i = 0; i < numUnits; i++)//Generate Melee Unit.
            {
                if (rd.Next(0, 2) == 0)
                {
                    MeleeUnit m = new MeleeUnit(rd.Next(0, 20),
                                                rd.Next(0, 20),
                                                100,
                                                1,
                                                20,
                                                (i % 2 == 0 ? 1 : 0),
                                                "M",
                                                "Knight");//Task 2 Q)2.3 added unit types
                    units.Add(m);
                }
                else// Generate Ranged Unit
                {
                    RangedUnit r = new RangedUnit(rd.Next(0, 20),
                                                  rd.Next(0, 20),
                                                  100,
                                                  1,
                                                  20,
                                                  5,
                                                  (i % 2 == 0 ? 1 : 0),
                                                  "R",
                                                  "Wizard");//Task 2 Q)2.3 added unit types
                    units.Add(r);
                }
            }

            for (int j = 0; j < numBuildings; j++)
            {
                if (rd.Next(0, 2) == 0)
                {
                    ResourceBuilding a = new ResourceBuilding(rd.Next(0, 20),
                                                              rd.Next(0, 20),
                                                              500,
                                                              (j % 2 == 0 ? 1 : 0),
                                                              "[RS]");
                    buildings.Add(a);
                }
                else
                {
                    FactoryBuilding f = new FactoryBuilding(rd.Next(0, 20),
                                                            rd.Next(0, 20),
                                                            500,
                                                            (j % 2 == 0 ? 1 : 0),
                                                            "[FS]");
                    buildings.Add(f);
                }
            }
        }
Example #3
0
        //public void GenerateBuilding() //Makes Buildings
        //{
        //    for (int i = 0; i < numBuildings; i++)
        //    {
        //        if (rd.Next(0, 2) == 0)
        //        {
        //            ResourceBuilding a = new ResourceBuilding(rd.Next(0, 20),
        //                                                      rd.Next(0, 20),
        //                                                      500,
        //                                                      (i % 2 == 0 ? 1 : 0),
        //                                                      "[RS]");
        //            buildings.Add(a);
        //        }
        //        else
        //        {
        //            FactoryBuilding f = new FactoryBuilding(rd.Next(0, 20),
        //                                                      rd.Next(0, 20),
        //                                                      500,
        //                                                      (i % 2 == 0 ? 1 : 0),
        //                                                      "[FS]");
        //            buildings.Add(f);
        //        }
        //    }

        //}

        public void Display(GroupBox groupBox)
        {
            //GenerateBuilding();
            groupBox.Controls.Clear();
            foreach (Unit u in units)
            {
                Button b = new Button();
                if (u is MeleeUnit)
                {
                    MeleeUnit mu = (MeleeUnit)u;
                    b.Size     = new Size(20, 20);
                    b.Location = new Point(mu.XPos * 20, mu.YPos * 20);
                    b.Text     = mu.Symbol;
                    if (mu.Faction == 0)
                    {
                        b.ForeColor = Color.Red;
                    }
                    else
                    {
                        b.ForeColor = Color.Green;
                    }
                    b.Click += Unit_Click;
                    groupBox.Controls.Add(b);
                }
                else
                {
                    RangedUnit ru = (RangedUnit)u;
                    b.Size     = new Size(20, 20);
                    b.Location = new Point(ru.XPos * 20, ru.YPos * 20);
                    b.Text     = ru.Symbol;
                    if (ru.Faction == 0)
                    {
                        b.ForeColor = Color.Red;
                    }
                    else
                    {
                        b.ForeColor = Color.Green;
                    }
                    b.Click += Unit_Click;
                    groupBox.Controls.Add(b);
                }
            }
            foreach (Building d in buildings)
            {
                Button bb = new Button();
                if (d is ResourceBuilding)
                {
                    ResourceBuilding Ab = (ResourceBuilding)d;
                    bb.Size     = new Size(40, 40);
                    bb.Location = new Point(Ab.buildingX * 20, Ab.buildingY * 20);
                    bb.Text     = Ab.buildingSymbol;
                    if (Ab.buildingFaction == 0)
                    {
                        bb.ForeColor = Color.Red;
                    }
                    else
                    {
                        bb.ForeColor = Color.Green;
                    }
                    bb.Click += Building_Click;
                    groupBox.Controls.Add(bb);
                }
                else
                {
                    FactoryBuilding FB = (FactoryBuilding)d;
                    bb.Size     = new Size(40, 40);
                    bb.Location = new Point(FB.buildingX * 20, FB.buildingY * 20);
                    bb.Text     = FB.buildingSymbol;
                    if (FB.buildingFaction == 0)
                    {
                        bb.ForeColor = Color.Red;
                    }
                    else
                    {
                        bb.ForeColor = Color.Green;
                    }
                    bb.Click += Building_Click;
                    groupBox.Controls.Add(bb);
                }
            }
        }
Example #4
0
        public void Generate()
        {
            for (int i = 0; i < numUnits; i++)//Generate Melee Unit.
            {
                if (rd.Next(0, 4) == 0)
                {
                    MeleeUnit m = new MeleeUnit(rd.Next(0, 20),
                                                rd.Next(0, 20),
                                                100,
                                                1,
                                                20,
                                                (i % 2 == 0 ? 1 : 0),
                                                "M",
                                                "Knight");
                    units.Add(m);
                }
                else if (rd.Next(0, 4) == 1) // Generate Ranged Unit
                {
                    RangedUnit r = new RangedUnit(rd.Next(0, 20),
                                                  rd.Next(0, 20),
                                                  100,
                                                  1,
                                                  20,
                                                  5,
                                                  (i % 2 == 0 ? 1 : 0),
                                                  "R",
                                                  "Musketeer");// [Update]: For task 3 I changed the units from wizards to musketeers as wizards are now their own unit type.
                    units.Add(r);
                }
                else if (rd.Next(0, 4) == 2)
                {
                    WizardUnit w = new WizardUnit(rd.Next(0, 20),
                                                  rd.Next(0, 20),
                                                  100,
                                                  1,
                                                  20,
                                                  5,
                                                  (i % 2 == 0 ? 1 : 0),
                                                  "W",
                                                  "Wizard");//Task 3: Added the wizard.
                    units.Add(w);
                }
                else //[Task 3] Generates Neutral Wizzards in their own faction.
                {
                    RougeWizardUnit wr = new RougeWizardUnit(rd.Next(0, 20),
                                                             rd.Next(0, 20),
                                                             100,
                                                             1,
                                                             20,
                                                             5,
                                                             (i % 2 == 0 ? 1 : 0),
                                                             "W",
                                                             "Neutral_Wizard");//Task 3: Added the Neutral wizard. aka Rouge wizard as they are in their own faction.
                    units.Add(wr);
                }
            }

            for (int j = 0; j < numBuildings; j++)
            {
                if (rd.Next(0, 2) == 0)
                {
                    ResourceBuilding a = new ResourceBuilding(rd.Next(0, 20),
                                                              rd.Next(0, 20),
                                                              500,
                                                              (j % 2 == 0 ? 1 : 0),
                                                              "[RS]");
                    buildings.Add(a);
                }
                else
                {
                    FactoryBuilding f = new FactoryBuilding(rd.Next(0, 20),
                                                            rd.Next(0, 20),
                                                            500,
                                                            (j % 2 == 0 ? 1 : 0),
                                                            "[FS]");
                    buildings.Add(f);
                }
            }
        }