Example #1
0
        // This method is called when a key is released.
        public override void OnKeyUp(Keys key)
        {
            if (key == Keys.Enter || key == Keys.Escape)
            {
                if (GameDialog.shown)
                {
                    new Thread(unPause).Start();
                }
            }

            if (key == Keys.N && Game.isGameplayActive && Connection.Connected)
            {
                new Thread(showMm).Start();
            }

            if (GameDialog.isInMn)
            {
                if (key == Keys.Up)
                {
                    GameDialog.MenuIdx--; if (GameDialog.MenuIdx < 0)
                    {
                        GameDialog.MenuIdx = GameDialog.MenuText.Length;
                    }
                    GameDialog.ShowMenu();
                }
                if (key == Keys.Down)
                {
                    GameDialog.MenuIdx++; if (GameDialog.MenuIdx >= GameDialog.MenuText.Length)
                    {
                        GameDialog.MenuIdx = 0;
                    }
                    GameDialog.ShowMenu();
                }
                return;
            }

            if (key == Keys.O)
            {
                //HOTPOSITION: X, Y, Z Angle = 0xcfec Speed = 15

                // WriteMemory<unsigned char>(0x9B090C, 0x01, true);

                //PosC.Set(44 * 4 * 1, Player.Position.x, Player.Position.z);
                //MathFuncs.TeleportTo(new Vector3(GameMemory.memory.ReadFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_X + 44 * 4 * 1), GameMemory.memory.ReadFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_Y + 44 * 4 * 1), GameMemory.memory.ReadFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_Z + 44 * 4 * 1)));
            }

            if (key == Keys.P)
            {
                HideLoading();
            }
            if (key == Keys.J)
            {
                Player.Position = new NFSScript.Math.Vector3(Player.Position.x, Player.Position.y + 10, Player.Position.z);
            }

            /*
             * if (key == Keys.U)
             * {
             *  if (!StartWithGameplay)
             *  {
             *      new Thread(startGame).Start();
             *  }
             *
             *
             * }
             */
        }
Example #2
0
        private static void msgWork()
        {
            try
            {
                Connection.srReceiver = new StreamReader(Connection.tcpServer.GetStream());
                Log.Print("MW-Online", "Accepting messages from server!");
                while (true)
                {
                    try
                    {
                        string msg = Privatcom_Basic_Server.Base64.Decrypt(Connection.srReceiver.ReadLine()).Replace("~n~", "\n");

                        writer.WriteLine(msg);
                        writer.Flush();
                        //Llog("MW-Online", "From server: " + msg);
                        if (msg.StartsWith("SetAI#"))
                        {
                            string[] g   = msg.Split('#');
                            int      mem = int.Parse(g[1]);
                            string   t   = g[2];
                        }
                        if (msg.StartsWith("ShowUpdateForm"))
                        {
                            new UpdateForm().ShowDialog();
                        }
                        if (msg.StartsWith("SetPos#"))
                        {
                            string[] s = msg.Split('#');
                            // x1#y2#z3
                            float x = float.Parse(s[1]);
                            float y = float.Parse(s[2]);
                            float z = float.Parse(s[3]);



                            StreamWriter wr = new StreamWriter("TRACKS\\HotPositionL2RA.HOT");
                            wr.Write(String.Format("HOTPOSITION: {0}, {1}, {2} Angle = 0xcfec Speed = {3}", x, y, z, 0));
                            wr.Flush();
                            wr.Close();
                            wr.Dispose();

                            GameMemory.memory.WriteInt32((IntPtr)0x9B090C, 0x01);
                        }
                        if (msg.StartsWith("ShowListDialog#"))
                        {
                            string[] s = msg.Split('#');
                            // s[1] = response
                            // s[2] = line~n~line2~n~line3 = lines
                            GameDialog.MenuResponse = s[1];
                            GameDialog.MenuIdx      = 0;
                            GameDialog.MenuText     = s[2].Split(new string[] { "\n" }, StringSplitOptions.RemoveEmptyEntries);
                            GameDialog.ShowMenu();
                        }
                        if (msg.StartsWith("Disconnect"))
                        {
                            Connection.CloseConnection();
                            GameDialog.ShowStableDialog(0, "Disconnected...");
                        }
                        if (msg.StartsWith("ShowDialog#"))
                        {
                            string[] s = msg.Split('#');
                            // s[0] = ShowDialog
                            // s[1] = Type. Ex: 1
                            // s[2] = Text.
                            int    type = int.Parse(s[1]);
                            string text = s[2];
                            GameDialog.ShowStableDialog(type, text);
                        }
                        if (msg.StartsWith("ShowText#"))
                        {
                            string[] s = msg.Split('#');
                            // s[0] = ShowTtext
                            // s[1] = Text
                            string text = s[1];
                            UI.ShowTextScreenMessage(text);
                        }
                        if (msg.StartsWith("PlayerUpdate#") && !Sync.PauseSync)
                        {
                            writer.WriteLine(msg);
                            writer.Flush();
                            string[] s = msg.Split('#');
                            // PlayerUpdate0#id1#posx2#posy3#posz4#rotx5#roty6#rotz7
                            int   player_id = int.Parse(s[1]);
                            float posx      = float.Parse(s[2]);
                            float posy      = float.Parse(s[3]);
                            float posz      = float.Parse(s[4]);
                            float rotx      = float.Parse(s[5]);
                            float roty      = float.Parse(s[6]);
                            float rotz      = float.Parse(s[7]);
                            float rotw      = float.Parse(s[8]);
                            float speedx    = float.Parse(s[9]);
                            float speedy    = float.Parse(s[10]);
                            float spn       = float.Parse(s[11]);
                            if (!float.IsNaN(posx) && !float.IsNaN(posy) && !float.IsNaN(posz) && !float.IsNaN(rotx) && !float.IsNaN(roty) && !float.IsNaN(rotz) && !float.IsNaN(speedx) && !float.IsNaN(speedy) && !float.IsNaN(spn))
                            {
                                //Llog("MW-Online", "Updating player ID: " + player_id);
                                // Llog("MW-Online", String.Format("PosX: {0}, PosY = {1}, PosZ = {2}", posx, posy, posz));
                                //Llog("MW-Online", String.Format("RotX: {0}, RotY = {1}, RotZ = {2}", rotx, roty, rotz));


                                // PosC.Set(44 * 4 * player_id, posx, posz);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_X + 44 * 4 * player_id, posx);
                                //GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_Y + 44 * 4 * player_id, 0);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_POS_Z + 44 * 4 * player_id, posz);
                                //GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_SPEED + 44 * 4 * player_id, spd);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_X_ROT + 44 * 4 * player_id, rotx);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_Y_ROT + 44 * 4 * player_id, roty);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_Z_ROT + 44 * 4 * player_id, rotz);
                                GameMemory.memory.WriteFloat((IntPtr)MWAddresses.PlayerAddrs.STATIC_PLAYER_W_ROT + 44 * 4 * player_id, rotw);
                                GameMemory.memory.WriteFloat((IntPtr)0x9386F0 + 44 * 4 * player_id, speedx);
                                GameMemory.memory.WriteFloat((IntPtr)0x9386E8 + 44 * 4 * player_id, speedy);
                                GameMemory.memory.WriteFloat((IntPtr)NewAddresses.SPIN + 44 * 4 * player_id, spn);
                            }
                        }
                        if (msg.StartsWith("MeetUp#"))
                        {
                            string[] s = msg.Split('#');
                            UI.ShowTextScreenMessage(String.Format("MEET UP^^{0}^Drive there and evade the pursuit!", s[4]));
                        }
                        if (msg.StartsWith("911Call")) //Server wants to play the pursuit :D
                        {
                            Function.Call(MWFunctions.SHOW_RACE_COUNTDOWN);
                            Thread.Sleep(4000);
                            Function.Call(MWFunctions.FORCE_PURSUIT_START, 50, 5);
                        }
                    }
                    catch (Exception ex) { string m = String.Format("Connection error: {0}", ex.Message); Log.Print("MW-Online", m); GameDialog.ShowStableDialog(0, m); Connection.CloseConnection(); break; }
                }
            }
            catch { }
        }