public static void UpdateGame(PLGame g)
        {
            SLGame.Game newGame = DTO_to_SL(g);

            SLGame.ISLGame SLGame = new SLGame.SLGameClient();
            string[] errors = new string[0];
            SLGame.UpdateGame(newGame, ref errors);
        }
        private static SLGame.Game DTO_to_SL(PLGame game)
        {
            SLGame.Game SLGame = new SLGame.Game();
            SLGame.matchup = game.matchup;
            SLGame.time = Convert.ToDateTime(game.time);
            SLGame.length = game.length;
            SLGame.downloadCount = game.downloadCount;

            SLGame.player1 = new SLGame.Player();
            SLGame.player1.id = Convert.ToInt32(game.player1_id);
            SLGame.player1.name = game.player1Name;
            SLGame.player1.code = Convert.ToInt32(game.player1Code);
            SLGame.player1.league = new SLGame.League();
            SLGame.player1.league.id = Convert.ToInt32(game.player1_league_id);
            SLGame.player1.league.name = game.player1League;
            SLGame.player1.race = new SLGame.Race();
            SLGame.player1.race.id = Convert.ToInt32(game.player1_race_id);
            SLGame.player1.race.name = game.player1Race;
            SLGame.player1.race.code = Convert.ToChar(game.player1RaceCode);
            SLGame.player1_race = SLGame.player1.race;

            SLGame.player2 = new SLGame.Player();
            SLGame.player2.id = Convert.ToInt32(game.player2_id);
            SLGame.player2.name = game.player2Name;
            SLGame.player2.code = Convert.ToInt32(game.player2Code);
            SLGame.player2.league = new SLGame.League();
            SLGame.player2.league.id = Convert.ToInt32(game.player2_league_id);
            SLGame.player2.league.name = game.player2League;
            SLGame.player2.race = new SLGame.Race();
            SLGame.player2.race.id = Convert.ToInt32(game.player2_race_id);
            SLGame.player2.race.name = game.player2Race;
            SLGame.player2.race.code = Convert.ToChar(game.player2RaceCode);
            SLGame.player2_race = SLGame.player2.race;

            if (game.winnerName == game.player1Name)
            {
                SLGame.winner = SLGame.player1;
            }
            else
            {
                SLGame.winner = SLGame.player2;
            }

            SLGame.map = new SLGame.Map();
            SLGame.map.id = Convert.ToInt32(game.map_id);
            SLGame.map.name = game.map;
            SLGame.map.spawns = Convert.ToInt32(game.spawns);
            SLGame.map.size = game.size;

            return SLGame;
        }