Hurt() public method

public Hurt ( int damage ) : void
damage int
return void
Example #1
0
        public virtual IEnumerator <object> CombatTask()
        {
            while (true)
            {
                yield return(new Sleep(CombatPeriod));

                // Hitrate = 2/3
                // Damage = 2d6
                int damage = Program.RNG.Next(1, 6 - 1) + Program.RNG.Next(1, 6 - 1);
                if (Program.RNG.Next(0, 3) <= 1)
                {
                    Event.Send(new { Type = EventType.CombatHit, Sender = this, Target = _CombatTarget, WeaponName = "Longsword", Damage = damage });
                    _CombatTarget.Hurt(damage);
                }
                else
                {
                    Event.Send(new { Type = EventType.CombatMiss, Sender = this, Target = _CombatTarget, WeaponName = "Longsword" });
                }
            }
        }