Example #1
0
        private bool positionNotTooFarAheadAndMovable(EncounterState state, EncounterPosition parentPos, Unit unit, EncounterPosition possible)
        {
            var entitiesAtPos = state.EntitiesAtPosition(possible.X, possible.Y);

            if (!AIUtils.IsNextRowTooFarAhead(parentPos, unit) && entitiesAtPos.Count == 0)
            {
                return(true);
            }

            var hostilesAtPos = AIUtils.HostilesInPosition(state, FactionName.PLAYER, possible.X, possible.Y);

            if (hostilesAtPos.Count > 0)
            {
                return(true);
            }

            return(false);
        }