/// <summary>
        /// Returns the reference point around which we search for / add / remove floating objects close to this connector.
        /// The point is determined by the "Side" field of the connector and by its eventual connection to another tile.
        /// </summary>
        public Point3D SidePoint(Point3D position)
        {
            if (Side == Tile.SideType.undef && ConnectedTo != null && ConnectedTo.Side != Tile.SideType.undef)
            {
                return(ConnectedTo.SidePoint(position));
            }

            return(OnTile.SidePoint(position, Side));
        }
Example #2
0
        /// <summary>
        /// Releases signal objects emited by a newly established connection to the floating objects world.
        /// </summary>
        ///  <param name="connector">Old connector to which a new connector was attached.</param>
        private void ReleaseSignalObjects(ConnectorOnTileInSpace connector)
        {
            NamedMultiset signalObjects;

            if (v_MSystem.GlueRelation.TryGetValue(Tuple.Create(connector.Glue,
                                                                connector.ConnectedTo.Glue), out signalObjects))
            {
                v_FltObjectsWorld.AddAt(signalObjects, connector.SidePoint(connector.Positions.First()));
            }
        }
Example #3
0
        /// <summary>
        /// Gets the set of floating objects within the reaction distance from any position of a given connector.
        /// Only objects unused in this simulation step are considered.
        /// TODO low priority: return floating objects close to the whole shape of the connector except endpoints
        /// </summary>
        public FloatingObjectsSet GetNearObjects(ConnectorOnTileInSpace connector, NamedMultiset targetMultiset)
        {
            FloatingObjectsSet objectsSet = new FloatingObjectsSet();

            foreach (var position in connector.Positions)
            {
                objectsSet.UnionWith(GetNearObjects(connector.SidePoint(position), targetMultiset));
            }
            return(objectsSet);
        }