Example #1
0
 // addNode.
 // adds a node, just that
 public void addNode(GraphNode n)
 {
     m_listNodes.AddSorted(n);
 }
Example #2
0
 // constructor
 public GraphEdge(UInt32 id, GraphNode from, GraphNode to, UInt32 traffic)
 {
     m_nID = id;
     m_nodeFrom = from;
     m_nodeTo = to;
     m_nTraffic = traffic;
     m_dWeight = Util.calcEuclidianDistance(from, to);
 }
Example #3
0
 /// <summary>
 /// Determines whether 'from' and 'to' has path or connected.
 /// It uses Depth first search method, by examining edges
 /// This is overloaded method.
 /// first method provides interfacing, while second does actual work.
 /// </summary>
 /// <param name="from">From GraphNode</param>
 /// <param name="to">To GraphNode</param>
 /// <returns>
 /// 	<c>true</c> if [has path] ; otherwise, <c>false</c>.
 /// </returns>
 public static bool hasPathDFS(GraphNode from, GraphNode to)
 {
     List<UInt32> listEdgeIDs = new List<UInt32>();
     listPath.Clear();
     return hasPathDFS(from, to, from.m_nID, to.m_nID, false, listEdgeIDs);
 }
Example #4
0
 /// <summary>
 /// Calculates the euclidian distance.
 /// </summary>
 /// <param name="n1">The node 1.</param>
 /// <param name="n2">The node 2.</param>
 /// <returns>Euclidian distance.</returns>
 public static Double calcEuclidianDistance(GraphNode n1, GraphNode n2)
 {
     Int32 nXDiff = n1.m_nX - n2.m_nX;
     Int32 nYDiff = n1.m_nY - n2.m_nY;
     return Math.Sqrt(nXDiff * nXDiff + nYDiff * nYDiff);
 }
Example #5
0
        // this method actually implements
        /// <summary>
        /// Determines whether there is any path connecting from & to.
        /// </summary>
        /// <param name="from">From Node.</param>
        /// <param name="to">To Node.</param>
        /// <param name="nFromID">The original from ID. 
        ///  This is a recursive method, hence we need it.
        ///  or May be it can be stored as a class member. </param>
        /// <param name="nToID">The original to ID.
        ///  This is a recursive method, hence we need it.
        ///  or May be it can be stored as a class member. </param>
        /// <param name="bValidate">check to identify any loops</param>
        /// <param name="listEdgeIDs">check to identify any loops.
        /// This is a way we will avoid any checked Edge ID.
        /// </param>
        /// <returns>
        /// 	<c>true</c> if from and to are connected otherwise, <c>false</c>.
        /// </returns>
        protected static bool hasPathDFS(GraphNode from, GraphNode to, 
                                         UInt32 nFromID, UInt32 nToID, 
                                         bool bValidate, 
                                         List<UInt32> listPathEdges)
        {
            bool bRet = false;

            if (from.m_nID == nToID)
            {
                // we have reached destination.
                bRet = true;
                return bRet;
            }

            if (bValidate && (from.m_nID == nFromID))
            {
                // it should not loop;
                return bRet;
            }

            foreach (GraphEdge e in from.m_listEdge)
            {
                // if we already have examined the edge, we can skip it.
                if (listPathEdges.Contains(e.m_nID))
                    continue;
                else
                    listPathEdges.Add(e.m_nID); // this remembers examined edges.

                listPath.Add(e.m_nID);

                // we have to move to the next node, if we have come from
                // a 'from' node we should examine a 'to' node & if from
                // a 'to' node we should examine a 'from' node for next edge.
                if (from.m_nID == e.m_nodeFrom.m_nID)
                    bRet = Util.hasPathDFS(e.m_nodeTo, to,
                                           nFromID, nToID,
                                           true, listPathEdges);
                else
                    bRet = Util.hasPathDFS(e.m_nodeFrom, to,
                                           nFromID, nToID,
                                           true, listPathEdges);

                if (bRet == true)
                    break;
                else
                {
                    // bRet == false, only if recursive check fails.
                    // => seems like this link does not lead to the 'to' node.
                    // hence removing edge id.
                    listPath.Remove(e.m_nID);
                }
            }

            return bRet;
        }
Example #6
0
        /// <summary>
        /// Reads the file and creates graph nodes.
        /// </summary>
        /// <param name="szFileName">Name of the file.</param>
        /// <param name="oGraph">The graph object</param>
        public static void readFileForNodes(String szFileName, ref Graph oGraph)
        {
            // file should have Rows as
            // "<node id> <X-co-ordinate> <Y-co-ordinate>"
            StreamReader oFile = new StreamReader(szFileName);

            if (oFile != null)
            {
                String szLine;

                while (!oFile.EndOfStream)
                {
                    szLine = oFile.ReadLine();
                    if (szLine.Trim().Length != 0)
                    {
                        String[] listN = szLine.Split(new char[] { ' ', '\t' });
                        GraphNode oNode = new GraphNode(UInt32.Parse(listN[0]),
                                                        Int32.Parse(listN[1]),
                                                        Int32.Parse(listN[2]));
                        oGraph.addNode(oNode);
                    }
                }

            }
        }