/// <summary> /// Updates IMGUI of the multiplayer. /// </summary> void OnGUI() { GUI.color = Color.white; GUI.Label(new Rect(2, Screen.height - 18, 500, 20), "MSCMP " + MOD_VERSION_STRING); GUI.color = new Color(1.0f, 1.0f, 1.0f, 0.25f); GUI.DrawTexture(new Rect(2, Screen.height - 80, 76, 66), modLogo); // Draw online state. if (netManager.IsOnline) { GUI.color = Color.green; GUI.Label(new Rect(2, 2, 500, 20), "ONLINE " + (netManager.IsHost ? "HOST" : "PLAYER")); } else { GUI.color = Color.red; GUI.Label(new Rect(2, 2, 500, 20), "OFFLINE"); } // Friends widget. UpdateInvitePanel(); #if !PUBLIC_RELEASE devTools.OnGUI(localPlayer); netManager.DrawDebugGUI(); gameWorld.UpdateIMGUI(); #endif }
/// <summary> /// Updates IMGUI of the multiplayer. /// </summary> void OnGUI() { if (netManager.IsOnline) { netManager.DrawNameTags(); } GUI.color = Color.white; GUI.Label(new Rect(2, Screen.height - 18, 500, 20), "MSCMP " + Client.GetMODDisplayVersion()); GUI.color = new Color(1.0f, 1.0f, 1.0f, 0.25f); GUI.DrawTexture(new Rect(2, Screen.height - 80, 76, 66), modLogo); // Draw online state. if (netManager.IsOnline) { GUI.color = Color.green; GUI.Label(new Rect(2, 2, 500, 20), "ONLINE " + (netManager.IsHost ? "HOST" : "PLAYER")); } else { GUI.color = Color.red; GUI.Label(new Rect(2, 2, 500, 20), "OFFLINE"); } MessagesList.Draw(); // Friends widget. if (ShouldSeeInvitePanel()) { UpdateInvitePanel(); } #if !PUBLIC_RELEASE DevTools.OnGUI(); if (DevTools.netStats) { netManager.DrawDebugGUI(); } gameWorld.UpdateIMGUI(); #endif console.Draw(); }
/// <summary> /// Updates IMGUI of the multiplayer. /// </summary> void OnGUI() { if (netManager.IsOnline) { netManager.DrawNameTags(); } // Draw online state. if (netManager.IsOnline) { GUI.color = Color.green; GUI.skin.label.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(Screen.width - 210, 2, 200, 20), "ONLINE " + (netManager.IsHost ? "HOST" : "PLAYER")); } else { GUI.color = Color.red; GUI.skin.label.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(Screen.width - 210, 2, 200, 20), "OFFLINE"); } MessagesList.Draw(); // Friends widget. if (ShouldSeeInvitePanel()) { UpdateInvitePanel(); } #if !PUBLIC_RELEASE DevTools.OnGUI(); if (DevTools.netStats) { netManager.DrawDebugGUI(); } gameWorld.UpdateIMGUI(); #endif console.Draw(); }