Example #1
0
 public static bool Equals(RectangleI rect1, RectangleI rect2)
 {
     if (rect1.IsEmpty)
     {
         return(rect2.IsEmpty);
     }
     return(rect1.X.Equals(obj: rect2.X) && rect1.Y.Equals(obj: rect2.Y) && rect1.Width.Equals(obj: rect2.Width) && rect1.Height.Equals(obj: rect2.Height));
 }
Example #2
0
 public void Intersect(RectangleI rect)
 {
     if (!IntersectsWith(rect: rect))
     {
         this = Empty;
     }
     else
     {
         var num1 = Math.Max(val1: Left, val2: rect.Left);
         var num2 = Math.Max(val1: Top, val2: rect.Top);
         this._width  = Math.Max(val1: Math.Min(val1: Right, val2: rect.Right) - num1, val2: 0);
         this._height = Math.Max(val1: Math.Min(val1: Bottom, val2: rect.Bottom) - num2, val2: 0);
         this._x      = num1;
         this._y      = num2;
     }
 }
        internal static PointI OffsetPinchPoints(
            PointI targetPoint,
            RectangleI boundingRectangle,
            uint distance,
            float direction)
        {
            var num1    = distance / 2.0;
            var num2    = direction * Math.PI / 180.0;
            var offsetX = (int)Math.Round(a: num1 * Math.Cos(d: num2));
            var offsetY = (int)Math.Round(a: num1 * Math.Sin(a: num2));

            if (targetPoint.X + offsetX > boundingRectangle.Right || targetPoint.X + offsetX < boundingRectangle.Left || targetPoint.Y + offsetY > boundingRectangle.Bottom || targetPoint.Y + offsetY < boundingRectangle.Top)
            {
                Log.Out(msg: "Target points are outside of target object");
            }
            targetPoint.Offset(offsetX: offsetX, offsetY: offsetY);
            return(targetPoint);
        }
Example #4
0
 public void Union(RectangleI rect)
 {
     if (IsEmpty)
     {
         this = rect;
     }
     else
     {
         if (rect.IsEmpty)
         {
             return;
         }
         var num1 = Math.Min(val1: Left, val2: rect.Left);
         var num2 = Math.Min(val1: Top, val2: rect.Top);
         this._width  = Math.Max(val1: Math.Max(val1: Right, val2: rect.Right) - num1, val2: 0);
         this._height = Math.Max(val1: Math.Max(val1: Bottom, val2: rect.Bottom) - num2, val2: 0);
         this._x      = num1;
         this._y      = num2;
     }
 }
Example #5
0
 public bool Equals(RectangleI value)
 {
     return(Equals(rect1: this, rect2: value));
 }
Example #6
0
 public static RectangleI Inflate(RectangleI rect, int width, int height)
 {
     rect.Inflate(width: width, height: height);
     return(rect);
 }
Example #7
0
 public static RectangleI Inflate(RectangleI rect, SizeI size)
 {
     rect.Inflate(width: size._width, height: size._height);
     return(rect);
 }
Example #8
0
 public static RectangleI Offset(RectangleI rect, int offsetX, int offsetY)
 {
     rect.Offset(offsetX: offsetX, offsetY: offsetY);
     return(rect);
 }
Example #9
0
 public static RectangleI Union(RectangleI rect, PointI point)
 {
     rect.Union(rect: new RectangleI(point1: point, point2: point));
     return(rect);
 }
Example #10
0
 public static RectangleI Union(RectangleI rect1, RectangleI rect2)
 {
     rect1.Union(rect: rect2);
     return(rect1);
 }
Example #11
0
 public static RectangleI Intersect(RectangleI rect1, RectangleI rect2)
 {
     rect1.Intersect(rect: rect2);
     return(rect1);
 }
Example #12
0
 public bool IntersectsWith(RectangleI rect)
 {
     return(!IsEmpty && !rect.IsEmpty && rect.Left <= Right && rect.Right >= Left && rect.Top <= Bottom && rect.Bottom >= Top);
 }
Example #13
0
 public bool Contains(RectangleI rect)
 {
     return(!IsEmpty && !rect.IsEmpty && this._x <= rect._x && this._y <= rect._y && this._x + this._width >= rect._x + rect._width && this._y + this._height >= rect._y + rect._height);
 }