Example #1
0
            private void Set(string key, string value)
            {
                if (key == "volume")
                {
                    Volume = int.Parse(value);
                }
                else if (key == "repeat")
                {
                    Repeat = value == "1";
                }
                else if (key == "random")
                {
                    Random = value == "1";
                }
                else if (key == "single")
                {
                    Single = value == "1";
                }
                else if (key == "consume")
                {
                    Consume = value == "1";
                }
                else if (key == "playlist")
                {
                    PlaylistVersion = int.Parse(value);
                }
                else if (key == "playlistlength")
                {
                    PlaylistLength = int.Parse(value);
                }
                else if (key == "state")
                {
                    if (value == "play") PlaybackState = PlaybackState.Playing;
                    if (value == "pause") PlaybackState = PlaybackState.Paused;
                    if (value == "stop") PlaybackState = PlaybackState.Stopped;
                }
                else if (key == "song")
                {
                    Song = int.Parse(value);
                }
                else if (key == "songid")
                {
                    SongID = int.Parse(value);
                }
                else if (key == "nextsong")
                {
                    NextSong = int.Parse(value);
                }
                else if (key == "nextsongid")
                {
                    NextSongID = int.Parse(value);
                }
                else if (key == "time")
                {
                    var raw = Regex.Match(value, @"^(\d+):(\d+)$");
                    if(raw.Success)
                        Time = new SongTime() { Current = int.Parse(raw.Groups[1].Value), Total = int.Parse(raw.Groups[2].Value) };
                }
                else if (key == "elapsed")
                {
                    Elapsed = float.Parse(value);
                }
                else if (key == "bitrate")
                {
                    Bitrate = int.Parse(value);
                }
                else if (key == "xfade")
                {
                    CrossFade = float.Parse(value);
                }
                else if (key == "mixrampdb")
                {

                }
                else if (key == "mixrampdelay")
                {

                }
                else if (key == "audio")
                {
                    var raw = Regex.Match(value, @"^(\d+):(\d+):(\d+)$");
                    if( raw.Success)
                        Audio = new int[] { int.Parse(raw.Groups[1].Value), int.Parse(raw.Groups[2].Value), int.Parse(raw.Groups[3].Value) };
                }
                else if (key == "updating_db")
                {
                    UpdatingDB = int.Parse(value);
                }
                else if (key == "error")
                {
                    Error = value;
                }
                else
                {
                    Debug.WriteLine(string.Format("Unimplemented status item: \"{0}\" = \"{1}\"", key, value));
                }
            }
Example #2
0
 private void Set(string key, string value)
 {
     if (key == "volume")
     {
         Volume = int.Parse(value);
     }
     else if (key == "repeat")
     {
         Repeat = value == "1";
     }
     else if (key == "random")
     {
         Random = value == "1";
     }
     else if (key == "single")
     {
         Single = value == "1";
     }
     else if (key == "consume")
     {
         Consume = value == "1";
     }
     else if (key == "playlist")
     {
         PlaylistVersion = int.Parse(value);
     }
     else if (key == "playlistlength")
     {
         PlaylistLength = int.Parse(value);
     }
     else if (key == "state")
     {
         if (value == "play")
         {
             PlaybackState = PlaybackState.Playing;
         }
         if (value == "pause")
         {
             PlaybackState = PlaybackState.Paused;
         }
         if (value == "stop")
         {
             PlaybackState = PlaybackState.Stopped;
         }
     }
     else if (key == "song")
     {
         Song = int.Parse(value);
     }
     else if (key == "songid")
     {
         SongID = int.Parse(value);
     }
     else if (key == "nextsong")
     {
         NextSong = int.Parse(value);
     }
     else if (key == "nextsongid")
     {
         NextSongID = int.Parse(value);
     }
     else if (key == "time")
     {
         var raw = Regex.Match(value, @"^(\d+):(\d+)$");
         if (raw.Success)
         {
             Time = new SongTime()
             {
                 Current = int.Parse(raw.Groups[1].Value), Total = int.Parse(raw.Groups[2].Value)
             }
         }
         ;
     }
     else if (key == "elapsed")
     {
         Elapsed = float.Parse(value);
     }
     else if (key == "bitrate")
     {
         Bitrate = int.Parse(value);
     }
     else if (key == "xfade")
     {
         CrossFade = float.Parse(value);
     }
     else if (key == "mixrampdb")
     {
     }
     else if (key == "mixrampdelay")
     {
     }
     else if (key == "audio")
     {
         var raw = Regex.Match(value, @"^(\d+):(\d+):(\d+)$");
         if (raw.Success)
         {
             Audio = new int[] { int.Parse(raw.Groups[1].Value), int.Parse(raw.Groups[2].Value), int.Parse(raw.Groups[3].Value) }
         }
         ;
     }
     else if (key == "updating_db")
     {
         UpdatingDB = int.Parse(value);
     }
     else if (key == "error")
     {
         Error = value;
     }
     else
     {
         Debug.WriteLine(string.Format("Unimplemented status item: \"{0}\" = \"{1}\"", key, value));
     }
 }