Example #1
0
        void UpdateBuildings()
        {
            foreach (string faction in factions)
            {
                //new resources are only considered at the beginning of the next round
                int resources     = GetResourcesTotalByFaction(faction);
                int usedResources = 0;

                foreach (Building building in manager.GetBuildingsByFaction(faction))
                {
                    //ignore destroyed buildings
                    if (building.IsDestroyed)
                    {
                        building.CheckHide();
                        continue;
                    }

                    if (building is FactoryBuilding)
                    {
                        FactoryBuilding factoryBuilding = (FactoryBuilding)building;

                        if (factoryBuilding.CanProduce(round) && factoryBuilding.SpawnCost <= resources)
                        {
                            resources     -= factoryBuilding.SpawnCost;
                            usedResources += factoryBuilding.SpawnCost;

                            Unit newUnit = factoryBuilding.CreateUnit(round);
                            manager.AddUnit(newUnit);
                        }
                    }
                    else if (building is ResourceBuilding)
                    {
                        ResourceBuilding resourceBuilding = (ResourceBuilding)building;
                        resourceBuilding.IncreaseResourceAmount();
                    }
                }

                //remove used resources from faction's available resource buildings
                UseResourcesFromFaction(faction, usedResources);
            }
        }