private void MediKit(MOBAEngine.Skills.SkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); AbnormalType.AbnormalOccurrence("Heal", "Heal", Skill.CoolTme, Skill.CoolTme); }
private void ReloadMaster(MOBAEngine.Skills.SkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); //AbnormalType.AbnormalOccurrence("ReroadBuff", "Buff", 30f,) }
private void Berserk(MOBAEngine.Skills.SkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); AbnormalType.AbnormalOccurrence("AttackBuff", "Buff", 30f, 10f); }
private void ArmorUp(MOBAEngine.Skills.SkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); AbnormalType.AbnormalOccurrence("DffenceBuff", "Buff", 30f, 10f); }
/* * private void Skill(int skill_ID,int num) * { * switch (skill_ID) * { * case 1: * // バフ * Sprint(); * break; * * case 2: * // バフ * Berserk(); * break; * * case 3: * // バフ * ArmorUp(); * break; * * case 4: * // エリアバフ * AdvancedSprint(); * break; * * case 5: * // バフ * ReloadMaster(); * break; * * case 6: * // エリアバフ * AdvancedBerserk(); * break; * * case 7: * // エリアバフ * AdvancedArmorUp(); * break; * * case 8: * // エリア回復 * Heal(); * break; * * case 9: * // 回復 * MediKit(); * break; * * case 10: * // Throw * Shot(); * break; * * case 11: * // Throw * FlameBullet(); * break; * * case 12: * // Throw * ExplosionBomb(); * break; * * case 13: * // Throw * HeavyBullet(); * break; * * case 14: * Grenade(); * break; * * case 15: * FlameRadiation(); * break; * case 16: * PierceS(); * break; * * case 17: * Missile(); * break; * * case 18: * TazaGun(); * break; * * case 19: * RailGun(); * break; * * case 20: * Armor_PiercingAmmunition(); * break; * case 21: * Request(); * break; * case 22: * Radar(); * break; * * case 23: * Drone(); * break; * * case 24: * EMP_Strike(); * break; * * case 25: * HighGravity(); * break; * * default: * Debug.Log("error:スキルIDがおかしい"); * break; * } * } * */ // バフ private void Sprint(MOBAEngine.Skills.SkillBase Skill) { mana -= Skill.ManaCost; Skill.UseSkill(IP, gameObject); AbnormalType.AbnormalOccurrence("MoveBuff", "Buff", 20f, 15f); }