Example #1
0
File: Mod.cs Project: etupper/PFM
        public void Backup(bool restoreOriginal = false)
        {
            // backup files from raw data path to the mod directory
            ModDataSynchronizer synchronizer = DataSynchronizer;

            synchronizer.BackupToMod();
            if (restoreOriginal)
            {
                ModTools.RestoreOriginalData(synchronizer.ChangedFiles);
            }
        }
 private void RestoreOriginalData(object sender, EventArgs e)
 {
     if (SelectedMod != null)
     {
         if (MessageBox.Show("This will undo all changes for the currently set mod.\nContinue?",
                             "Really restore data?", MessageBoxButtons.OKCancel) == DialogResult.Cancel)
         {
             return;
         }
     }
     ModTools.RestoreOriginalData();
 }
Example #3
0
        public static void RestoreOriginalData(List <string> restoreCandidates)
        {
            // restore edited files from original raw data
            DirectorySynchronizer synchronizer = RestoreSynchronizer;

            foreach (string file in restoreCandidates)
            {
                synchronizer.SynchronizeFile(file);
            }

            ModTools.SetBobRulePackName("mod");

            if (Directory.Exists(Instance.RetailPath))
            {
                Directory.Delete(Instance.RetailPath, true);
            }
        }
Example #4
0
        /*
         * Restore raw_data from backup and clean working_data directory.
         */
        public static void RestoreOriginalData()
        {
            // restore edited files from original raw data
            DirectorySynchronizer synchronizer = RestoreSynchronizer;

            foreach (string directory in Instance.OriginalDataAccessor.GetDirectories(""))
            {
                synchronizer.Synchronize(directory);
            }

            ModTools.SetBobRulePackName("mod");

            if (Directory.Exists(Instance.RetailPath))
            {
                Directory.Delete(Instance.RetailPath, true);
            }
        }
 /*
  * Remove the given mod from the list.
  */
 public void DeleteMod(Mod mod)
 {
     if (mods.Remove(mod))
     {
         if (mod == CurrentMod)
         {
             // prevent the mod from backing up its data upon deactivation
             // if it is the current mod
             currentMod = null;
             ModTools.RestoreOriginalData();
             if (CurrentModSet != null)
             {
                 CurrentModSet();
             }
         }
         ModListChanged();
         Directory.Delete(mod.ModDirectory, true);
     }
 }