private void RateRefreshButton_Click(object sender, EventArgs e) { CVector vector = new CVector(); OkButton.Enabled = true; RateRefreshButton.Enabled = false; vector.a = CStringUtil.SzVectorToDoubleArray(RateVectorTextBox.Text); m_refreshing = true; RateVectorTextBox.Text = vector.ConvertToString(); m_refreshing = false; UpdateVectorModel(); }
// Class Methods public CVector GetCopy() { int i; CVector cpy = new CVector(); cpy.m_a = new double[m_a.Length]; for(i=0; i<columnCount; i++) cpy.m_a[i] = m_a[i]; return cpy; }
private void DurRefreshButton_Click(object sender, EventArgs e) { CVector v = new CVector(); RefreshButton.Enabled = false; OkButton.Enabled = true; v.a = CStringUtil.SzVectorToDoubleArray(DurTextBox.Text); m_refreshing = true; DurTextBox.Text = v.ConvertToString(); m_refreshing = false; v.a = CStringUtil.SzVectorToDoubleArray(CountVectorTextBox.Text); m_refreshing = true; CountVectorTextBox.Text = v.ConvertToString(); m_refreshing = false; UpdateVectorModel(); }
private void RefreshButton_Click(object sender, EventArgs e) { CVector v = new CVector(); CMatrix m = new CMatrix(); int ccnt; string szTemp; szTemp = CStringUtil.SzForceSquareMatrixFormatDouble(BiasTextBox.Text); m.a = CStringUtil.SzMatrixToDouble2DArray(szTemp); BiasTextBox.Text = m.ConvertToStringA(); UdateBiasMatrixModeling(); // Make matrix m into a square matix m.a = CStringUtil.SzMatrixToDouble2DArray(BiasTextBox.Text); // Determin minimum nuber of columns ccnt = m.ColumnCount; if(ccnt < m.RowCount) ccnt = m.RowCount; v.a = CStringUtil.SzVectorToDoubleArray(ProbTurnVectorTextBox.Text); if(m_r.type == DIRECTIONMODELTYPE.VECTOR_DIRBIAS && v.columnCount > ccnt) ccnt = v.columnCount; while(m.RowCount > ccnt) m.DeleteRow(m.RowCount-1); while(m.RowCount < ccnt) m.AddRow(); while(m.ColumnCount > ccnt) m.DeleteColumn(m.ColumnCount-1); while(m.ColumnCount < ccnt) m.AddColumn(); BiasTextBox.Text = m.ConvertToStringA(); UdateBiasMatrixModeling(); while(v.columnCount > ccnt) v.DeleteColumn(v.columnCount-1); while(v.columnCount < ccnt) v.AddColumn(); ProbTurnVectorTextBox.Text = v.ConvertToString(); UpdateProbTurnVectorModeling(); RefreshButton.Enabled = false; OkButton.Enabled = true; }
private void RefreshButton_Click(object sender, EventArgs e) { int i; CVector v = new CVector(); string sz; for(i=0; i<m_spe.BehaviorCount && i<NUM_NRML_BUTTONS; i++) { sz = CStringUtil.SzForceIntoVectorDoubleFormat(m_vectorTextBoxArray[i].Text); v.a = CStringUtil.SzVectorToDoubleArray(sz); while(v.columnCount > m_behaviorCnt+1) v.DeleteColumn(v.columnCount-1); while(v.columnCount < m_behaviorCnt+1) v.AddColumn(); m_vectorTextBoxArray[i].Text = v.ConvertToString(); } DoneButton.Enabled = true; RefreshButton.Enabled = false; UpdateVectorModel(); }