public void TestAgent() { GameObject agentGO = new GameObject("TestAgent"); agentGO.AddComponent <TestAgent>(); TestAgent agent = agentGO.GetComponent <TestAgent>(); Assert.AreNotEqual(null, agent); Assert.AreEqual(0, agent.initializeAgentCalls); }
public void TestAgent() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); brain.brainParameters = new BrainParameters(); brain.brainParameters.vectorObservationSize = 0; agent1.GiveBrain(brain); agent2.GiveBrain(brain); Assert.AreEqual(false, agent1.IsDone()); Assert.AreEqual(false, agent2.IsDone()); Assert.AreEqual(0, agent1.agentResetCalls); Assert.AreEqual(0, agent2.agentResetCalls); Assert.AreEqual(0, agent1.initializeAgentCalls); Assert.AreEqual(0, agent2.initializeAgentCalls); Assert.AreEqual(0, agent1.agentActionCalls); Assert.AreEqual(0, agent2.agentActionCalls); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod("OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod("InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); AgentEnableMethod.Invoke(agent2, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); AgentEnableMethod.Invoke(agent1, new object[] { aca }); Assert.AreEqual(false, agent1.IsDone()); Assert.AreEqual(false, agent2.IsDone()); // agent1 was not enabled when the academy started // The agents have been initialized Assert.AreEqual(0, agent1.agentResetCalls); Assert.AreEqual(0, agent2.agentResetCalls); Assert.AreEqual(1, agent1.initializeAgentCalls); Assert.AreEqual(1, agent2.initializeAgentCalls); Assert.AreEqual(0, agent1.agentActionCalls); Assert.AreEqual(0, agent2.agentActionCalls); }
public void TestCumulativeReward() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod( "OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod( "InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyStepMethod = typeof(Academy).GetMethod( "EnvironmentStep", BindingFlags.Instance | BindingFlags.NonPublic); agent1.agentParameters = new AgentParameters(); agent2.agentParameters = new AgentParameters(); brain.brainParameters = new BrainParameters(); // We use event based so the agent will now try to send anything to the brain agent1.agentParameters.onDemandDecision = false; agent1.agentParameters.numberOfActionsBetweenDecisions = 3; // agent1 will take an action at every step and request a decision every 2 steps agent2.agentParameters.onDemandDecision = true; // agent2 will request decisions only when RequestDecision is called agent1.agentParameters.maxStep = 20; brain.brainParameters.vectorObservationSize = 0; brain.brainParameters.cameraResolutions = new resolution[0]; agent1.GiveBrain(brain); agent2.GiveBrain(brain); AgentEnableMethod.Invoke(agent2, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); AgentEnableMethod.Invoke(agent1, new object[] { aca }); int j = 0; for (int i = 0; i < 500; i++) { agent2.RequestAction(); Assert.LessOrEqual(Mathf.Abs(j * 0.1f + j * 10f - agent1.GetCumulativeReward()), 0.05f); Assert.LessOrEqual(Mathf.Abs(i * 0.1f - agent2.GetCumulativeReward()), 0.05f); AcademyStepMethod.Invoke((object)aca, new object[] { }); agent1.AddReward(10f); if ((i % 21 == 0) && (i > 0)) { j = 0; } j++; } }
public void TestResetOnDone() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod( "OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod( "InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyStepMethod = typeof(Academy).GetMethod( "EnvironmentStep", BindingFlags.Instance | BindingFlags.NonPublic); agent1.agentParameters = new AgentParameters(); agent2.agentParameters = new AgentParameters(); brain.brainParameters = new BrainParameters(); // We use event based so the agent will now try to send anything to the brain agent1.agentParameters.onDemandDecision = false; // agent1 will take an action at every step and request a decision every steps agent1.agentParameters.numberOfActionsBetweenDecisions = 1; // agent2 will request decisions only when RequestDecision is called agent2.agentParameters.onDemandDecision = true; agent1.agentParameters.maxStep = 20; //Here we specify that the agent does not reset when done agent1.agentParameters.resetOnDone = false; agent2.agentParameters.resetOnDone = false; brain.brainParameters.vectorObservationSize = 0; brain.brainParameters.cameraResolutions = new resolution[0]; agent1.GiveBrain(brain); agent2.GiveBrain(brain); AgentEnableMethod.Invoke(agent2, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); AgentEnableMethod.Invoke(agent1, new object[] { aca }); int agent1ResetOnDone = 0; int agent2ResetOnDone = 0; int acaStepsSinceReset = 0; int agent1StepSinceReset = 0; int agent2StepSinceReset = 0; for (int i = 0; i < 50; i++) { Assert.AreEqual(i, aca.AcademyStepCalls); Assert.AreEqual(agent1StepSinceReset, agent1.GetStepCount()); Assert.AreEqual(agent2StepSinceReset, agent2.GetStepCount()); Assert.AreEqual(agent1ResetOnDone, agent1.agentOnDoneCalls); Assert.AreEqual(agent2ResetOnDone, agent2.agentOnDoneCalls); // we request a decision at each step agent2.RequestDecision(); acaStepsSinceReset += 1; if (agent1ResetOnDone == 0) { agent1StepSinceReset += 1; } if (agent2ResetOnDone == 0) { agent2StepSinceReset += 1; } if ((i > 2) && (i % 21 == 0)) { agent1ResetOnDone = 1; } if (i == 31) { agent2ResetOnDone = 1; agent2.Done(); } AcademyStepMethod.Invoke((object)aca, new object[] { }); } }
public void TestAgent() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod( "OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod( "InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyStepMethod = typeof(Academy).GetMethod( "EnvironmentStep", BindingFlags.Instance | BindingFlags.NonPublic); FieldInfo maxStep = typeof(Academy).GetField( "maxSteps", BindingFlags.Instance | BindingFlags.NonPublic); maxStep.SetValue((object)aca, 100); agent1.agentParameters = new AgentParameters(); agent2.agentParameters = new AgentParameters(); brain.brainParameters = new BrainParameters(); // We use event based so the agent will now try to send anything to the brain agent1.agentParameters.onDemandDecision = false; agent1.agentParameters.numberOfActionsBetweenDecisions = 1; // agent1 will take an action at every step and request a decision every 2 steps agent2.agentParameters.onDemandDecision = true; // agent2 will request decisions only when RequestDecision is called agent1.agentParameters.maxStep = 20; agent2.agentParameters.maxStep = 30; brain.brainParameters.vectorObservationSize = 0; brain.brainParameters.cameraResolutions = new resolution[0]; agent1.GiveBrain(brain); agent2.GiveBrain(brain); AgentEnableMethod.Invoke(agent2, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); int numberAgent1Reset = 0; int numberAgent2Reset = 0; int numberAcaReset = 0; int acaStepsSinceReset = 0; int agent1StepSinceReset = 0; int agent2StepSinceReset = 0; for (int i = 0; i < 500; i++) { Assert.AreEqual(acaStepsSinceReset, aca.GetStepCount()); Assert.AreEqual(1, aca.initializeAcademyCalls); Assert.AreEqual(i, aca.AcademyStepCalls); Assert.AreEqual(agent1StepSinceReset, agent1.GetStepCount()); Assert.AreEqual(agent2StepSinceReset, agent2.GetStepCount()); Assert.AreEqual(numberAcaReset, aca.GetEpisodeCount()); Assert.AreEqual(numberAcaReset, aca.academyResetCalls); Assert.AreEqual(numberAgent1Reset, agent1.agentResetCalls); Assert.AreEqual(numberAgent2Reset, agent2.agentResetCalls); //At the first step, Academy and agent 2 reset if (i == 0) { numberAcaReset += 1; numberAgent2Reset += 1; } //Agent 1 is only initialized at step 2 if (i == 2) { AgentEnableMethod.Invoke(agent1, new object[] { aca }); } // we request a decision at each step agent2.RequestDecision(); if (i > 3) { // Make sure the academy max steps at 100 if (i % 100 == 0) { acaStepsSinceReset = 0; agent1StepSinceReset = 0; agent2StepSinceReset = 0; numberAcaReset += 1; numberAgent1Reset += 1; numberAgent2Reset += 1; } else { //Make sure the agents reset when their max steps is reached if (agent1StepSinceReset % 21 == 0) { agent1StepSinceReset = 0; numberAgent1Reset += 1; } if (agent2StepSinceReset % 31 == 0) { agent2StepSinceReset = 0; numberAgent2Reset += 1; } } } acaStepsSinceReset += 1; agent1StepSinceReset += 1; agent2StepSinceReset += 1; //Agent 1 is only initialized at step 2 if (i < 2) { agent1StepSinceReset = 0; } AcademyStepMethod.Invoke((object)aca, new object[] { }); } }
public void TestAgent() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod( "OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod( "InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyStepMethod = typeof(Academy).GetMethod( "EnvironmentStep", BindingFlags.Instance | BindingFlags.NonPublic); agent1.agentParameters = new AgentParameters(); agent2.agentParameters = new AgentParameters(); brain.brainParameters = new BrainParameters(); // We use event based so the agent will now try to send anything to the brain agent1.agentParameters.onDemandDecision = false; agent1.agentParameters.numberOfActionsBetweenDecisions = 2; // agent1 will take an action at every step and request a decision every 2 steps agent2.agentParameters.onDemandDecision = true; // agent2 will request decisions only when RequestDecision is called brain.brainParameters.vectorObservationSize = 0; brain.brainParameters.cameraResolutions = new resolution[0]; agent1.GiveBrain(brain); agent2.GiveBrain(brain); AgentEnableMethod.Invoke(agent2, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); int numberAgent1Reset = 0; int numberAgent2Reset = 0; int numberAcaReset = 0; int acaStepsSinceReset = 0; int agent1StepSinceReset = 0; int agent2StepSinceReset = 0; int requestDecision = 0; int requestAction = 0; for (int i = 0; i < 5000; i++) { Assert.AreEqual(acaStepsSinceReset, aca.GetStepCount()); Assert.AreEqual(1, aca.initializeAcademyCalls); Assert.AreEqual(numberAcaReset, aca.GetEpisodeCount()); Assert.AreEqual(false, aca.IsDone()); Assert.AreEqual(numberAcaReset, aca.academyResetCalls); Assert.AreEqual(i, aca.AcademyStepCalls); Assert.AreEqual(agent2StepSinceReset, agent2.GetStepCount()); Assert.AreEqual(numberAgent1Reset, agent1.agentResetCalls); Assert.AreEqual(numberAgent2Reset, agent2.agentResetCalls); // Agent 2 and academy reset at the first step if (i == 0) { numberAcaReset += 1; numberAgent2Reset += 1; } //Agent 1 is only initialized at step 2 if (i == 2) { AgentEnableMethod.Invoke(agent1, new object[] { aca }); } // Reset Academy every 100 steps if (i % 100 == 3) { aca.Done(); numberAcaReset += 1; acaStepsSinceReset = 0; } // Set agent 1 to done every 11 steps to test behavior if (i % 11 == 5) { agent1.Done(); } // Reseting agent 2 regularly if (i % 13 == 3) { if (!(agent2.IsDone() || aca.IsDone())) { // If the agent was already reset before the request decision // We should not reset again agent2.Done(); numberAgent2Reset += 1; agent2StepSinceReset = 0; } } // Request a decision for agent 2 regularly if (i % 3 == 2) { requestDecision += 1; requestAction += 1; agent2.RequestDecision(); } else if (i % 5 == 1) { // Request an action without decision regularly requestAction += 1; agent2.RequestAction(); } if (agent1.IsDone() && (((acaStepsSinceReset) % agent1.agentParameters.numberOfActionsBetweenDecisions == 0)) || aca.IsDone()) { numberAgent1Reset += 1; agent1StepSinceReset = 0; } if (aca.IsDone()) { numberAgent2Reset += 1; agent2StepSinceReset = 0; } acaStepsSinceReset += 1; agent1StepSinceReset += 1; agent2StepSinceReset += 1; //Agent 1 is only initialized at step 2 if (i < 2) { agent1StepSinceReset = 0; } AcademyStepMethod.Invoke((object)aca, new object[] { }); } }
public void TestAgent() { GameObject agentGO1 = new GameObject("TestAgent"); agentGO1.AddComponent <TestAgent>(); TestAgent agent1 = agentGO1.GetComponent <TestAgent>(); GameObject agentGO2 = new GameObject("TestAgent"); agentGO2.AddComponent <TestAgent>(); TestAgent agent2 = agentGO2.GetComponent <TestAgent>(); GameObject acaGO = new GameObject("TestAcademy"); acaGO.AddComponent <TestAcademy>(); TestAcademy aca = acaGO.GetComponent <TestAcademy>(); GameObject brainGO = new GameObject("TestBrain"); brainGO.transform.parent = acaGO.transform; brainGO.AddComponent <TestBrain>(); TestBrain brain = brainGO.GetComponent <TestBrain>(); MethodInfo AgentEnableMethod = typeof(Agent).GetMethod( "OnEnableHelper", BindingFlags.Instance | BindingFlags.NonPublic); MethodInfo AcademyInitializeMethod = typeof(Academy).GetMethod( "InitializeEnvironment", BindingFlags.Instance | BindingFlags.NonPublic); agent1.agentParameters = new AgentParameters(); agent2.agentParameters = new AgentParameters(); brain.brainParameters = new BrainParameters(); // We use event based so the agent will now try to send anything to the brain agent1.agentParameters.onDemandDecision = false; agent1.agentParameters.numberOfActionsBetweenDecisions = 2; // agent1 will take an action at every step and request a decision every 2 steps agent2.agentParameters.onDemandDecision = true; // agent2 will request decisions only when RequestDecision is called brain.brainParameters.vectorObservationSize = 0; brain.brainParameters.cameraResolutions = new resolution[0]; agent1.GiveBrain(brain); agent2.GiveBrain(brain); AgentEnableMethod.Invoke(agent1, new object[] { aca }); AcademyInitializeMethod.Invoke(aca, new object[] { }); MethodInfo AcademyStepMethod = typeof(Academy).GetMethod( "EnvironmentStep", BindingFlags.Instance | BindingFlags.NonPublic); int numberAgent1Reset = 0; int numberAgent2Initialization = 0; int requestDecision = 0; int requestAction = 0; for (int i = 0; i < 50; i++) { Assert.AreEqual(numberAgent1Reset, agent1.agentResetCalls); // Agent2 is never reset since intialized after academy Assert.AreEqual(0, agent2.agentResetCalls); Assert.AreEqual(1, agent1.initializeAgentCalls); Assert.AreEqual(numberAgent2Initialization, agent2.initializeAgentCalls); Assert.AreEqual(i, agent1.agentActionCalls); Assert.AreEqual(requestAction, agent2.agentActionCalls); Assert.AreEqual((i + 1) / 2, agent1.collectObservationsCalls); Assert.AreEqual(requestDecision, agent2.collectObservationsCalls); // Agent 1 resets at the first step if (i == 0) { numberAgent1Reset += 1; } //Agent 2 is only initialized at step 2 if (i == 2) { AgentEnableMethod.Invoke(agent2, new object[] { aca }); numberAgent2Initialization += 1; } // We are testing request decision and request actions when called // at different intervals if ((i % 3 == 0) && (i > 2)) { //Every 3 steps after agent 2 is initialized, request decision requestDecision += 1; requestAction += 1; agent2.RequestDecision(); } else if ((i % 5 == 0) && (i > 2)) { // Every 5 steps after agent 2 is initialized, request action requestAction += 1; agent2.RequestAction(); } AcademyStepMethod.Invoke(aca, new object[] { }); } }