Example #1
0
        private static bool MKDSCollisionCheck(KCL k, Vector3 Point)
        {
            int num1 = (int)((double)Point.X - (double)k.Header.SpatialGridX);

            if ((num1 & k.Header.Xmask) != 0)
            {
                return(false);
            }
            int num2 = (int)((double)Point.Y - (double)k.Header.SpatialGridY);

            if ((num2 & k.Header.Ymask) != 0)
            {
                return(false);
            }
            int num3 = (int)((double)Point.Z - (double)k.Header.SpatialGridZ);

            if ((num3 & k.Header.Zmask) != 0)
            {
                return(false);
            }
            int index1          = num3 >> k.Header.CoordinateShift << k.Header.ZShift | num2 >> k.Header.CoordinateShift << k.Header.YShift | num1 >> k.Header.CoordinateShift;
            int coordinateShift = k.Header.CoordinateShift;
            int index2;

            for (KCL.OctreeNode childNode = k.Octree.ChildNodes[index1]; !childNode.Leaf; childNode = childNode.ChildNodes[index2])
            {
                --coordinateShift;
                index2 = (num3 >> coordinateShift & 1) << 2 | (num2 >> coordinateShift & 1) << 1 | num1 >> coordinateShift & 1;
            }
            return(false);
        }
Example #2
0
        public void Render(bool picking = false)
        {
            int PlaneIdx = 0;

            foreach (KCL.Plane plane in this.Planes)
            {
                Vector3 PositionA;
                Vector3 PositionB;
                Vector3 PositionC;
                Vector3 Normal;
                KCL.GetTriangle(this, PlaneIdx, out PositionA, out PositionB, out PositionC, out Normal);
                Color color = this.GetColor(plane.Type);
                if (picking && color.A != (byte)0)
                {
                    color = Color.FromArgb(PlaneIdx + 1 | -16777216);
                }
                Gl.glColor4f((float)color.R / (float)byte.MaxValue, (float)color.G / (float)byte.MaxValue, (float)color.B / (float)byte.MaxValue, (float)color.A / (float)byte.MaxValue);
                Gl.glBegin(4);
                Gl.glNormal3f(Normal.X, Normal.Y, Normal.Z);
                Gl.glVertex3f(PositionA.X, PositionA.Z, PositionA.Y);
                Gl.glVertex3f(PositionB.X, PositionB.Z, PositionB.Y);
                Gl.glVertex3f(PositionC.X, PositionC.Z, PositionC.Y);
                Gl.glEnd();
                ++PlaneIdx;
            }
        }
Example #3
0
 public static void GetTriangle(
     KCL k,
     int PlaneIdx,
     out Vector3 PositionA,
     out Vector3 PositionB,
     out Vector3 PositionC)
 {
     KCL.GetTriangle(k, PlaneIdx, out PositionA, out PositionB, out PositionC, out Vector3 _);
 }
Example #4
0
        public static void GetTriangle(
            KCL k,
            int PlaneIdx,
            out Vector3 PositionA,
            out Vector3 PositionB,
            out Vector3 PositionC,
            out Vector3 Normal)
        {
            KCL.Plane plane = k.Planes[PlaneIdx];
            PositionA = k.Vertex[(int)plane.VertexIndex];
            Vector3 right   = Normal = k.Normals[(int)plane.NormalIndex];
            Vector3 normal1 = k.Normals[(int)plane.NormalAIndex];
            Vector3 normal2 = k.Normals[(int)plane.NormalBIndex];
            Vector3 normal3 = k.Normals[(int)plane.NormalCIndex];
            Vector3 left1   = Vector3.Cross(normal1, right);
            Vector3 left2   = Vector3.Cross(normal2, right);

            PositionB = PositionA + left2 * (plane.Length / Vector3.Dot(left2, normal3));
            PositionC = PositionA + left1 * (plane.Length / Vector3.Dot(left1, normal3));
        }