public WorldSerializer(IMeshFactory meshFactory, DiskTileDataFactory diskTileDataFactory, IXNAGame game, SimpleMeshRenderer renderer, SimpleWorldObjectTypeFactory worldObjectTypeFactory, TileSnapInformationBuilder builder)
 {
     this.meshFactory         = meshFactory;
     this.diskTileDataFactory = diskTileDataFactory;
     this.game     = game;
     this.renderer = renderer;
     this.worldObjectTypeFactory = worldObjectTypeFactory;
     this.builder = builder;
 }
Example #2
0
        public void TestSerializeWorld()
        {
            var game = new XNAGame();

            var texturePool           = new TexturePool();
            var meshpartPool          = new MeshPartPool();
            var vertexDeclarationPool = new VertexDeclarationPool();

            vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements);
            var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool);

            TileData     data = new TileData(Guid.NewGuid());
            TileFaceType type = new TileFaceType(Guid.NewGuid());

            type.FlipWinding = true;
            TileFaceType root = new TileFaceType(Guid.NewGuid());

            type.SetParent(root);

            data.Dimensions = new Vector3(1, 2, 3);
            data.SetFaceType(TileFace.Front, type);

            OBJParser.ObjImporter importer = new OBJParser.ObjImporter();
            var c = new OBJToRAMMeshConverter(new RAMTextureFactory());

            importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open));
            importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj");
            meshWallInnerCorner = c.CreateMesh(importer);

            data.Mesh = meshWallInnerCorner;

            var builder = new TileSnapInformationBuilder();

            var world   = new World();
            var objType = new WorldObjectType(data.Mesh, Guid.NewGuid(), builder);

            objType.TileData = data;

            var obj = world.CreateNewWorldObject(game, objType, renderer);

            obj.Position = Vector3.One * 3;



            var simpleMeshFactory = new SimpleMeshFactory();

            simpleMeshFactory.AddMesh(meshWallInnerCorner);

            DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory,
                                                                              new SimpleTileFaceTypeFactory());

            diskTileDataFactory.AddTileData(data);


            var typeFactory = new SimpleWorldObjectTypeFactory();



            var serializer = new WorldSerializer(simpleMeshFactory, diskTileDataFactory, game, renderer, typeFactory, builder);


            FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml");

            serializer.SerializeWorld(world, stream);

            stream.Close();

            FileStream readStream =
                File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml");

            var readWorld = new World();

            serializer.DeserializeWorld(readWorld, readStream);

            readStream.Close();
        }