// unity event handlers

        void StartDialog(CC_GUI ccgui)
        {
            m_Dialog = ccgui;

            enabled = true;

            AnimationState animState = CutsceneController.GetAnimState(m_Dialog.CC);

            m_prevAnimSpeed = animState.speed;
            animState.speed = m_SetAnimSpeed; //stop the anim

            m_TimeSinceDialogStart = 0f;

            m_scrollPos = Vector2.zero;
        }
        void StartDialog(CC_GUI ccgui)
        {
            if (m_Tex == null)
            {
                Dbg.LogWarn("CC_Unity_Texture: no texture specified, do nothing: {0}", name);
                enabled = false;
                return;
            }

            //m_Dialog = ccgui;

            enabled = true;

            m_TimeSinceStart = 0f;
        }
        // unity event handlers

        void StartDialog(CC_GUI ccgui)
        {
            //Dbg.Log("Start QTE: {0}: time: {1}", ccgui.name, CutsceneController.GetAnimState(ccgui.CC).time);

            m_Dialog = ccgui;

            enabled = true;

            //AnimationState animState = CutsceneController.GetAnimState(m_Dialog.CC);
            m_prevTimeScale = Time.timeScale;
            Time.timeScale  = m_SetTimeScale; //stop the anim

            m_TimeSinceDialogStart = 0f;

            m_expectedIdx = UnityEngine.Random.Range(0, m_QTEDesc.m_RandomInputs.Count);
        }
Example #4
0
        void StartDialog(CC_GUI ccgui)
        {
            //m_Dialog = ccgui;
            //Dbg.Log("Start NormalDialog: {0}", m_Dialog.name);

            enabled = true;

            //AnimationState animState = CutsceneController.GetAnimState(m_Dialog.CC);
            //m_prevTimeScale = animState.speed;
            //animState.speed = m_SetTimeScale; //stop the anim

            m_prevTimeScale = Time.timeScale;
            Time.timeScale  = m_SetTimeScale;

            m_ParagraphIdx            = 0;
            m_TimeSinceParagraphStart = 0f;
        }