Example #1
0
        /// <summary>
        /// Fills the slot canvas with instances according to given slot definition.
        /// </summary>
        /// <param name="slotCanvas">The slot canvas that will be filled.</param>
        /// <param name="slot">The slot definition.</param>
        public void FillSlot(SlotCanvas slotCanvas, SlotDefinition slot)
        {
            //recursive check is required only for diagram items 
            //filling some slots - only some of its children can be recursive
            slotCanvas.SetOwner(this);

            var ancestors = new HashSet<DiagramItemDefinition>();
            var current = this;
            while (current != null)
            {
                ancestors.Add(current.Definition);
                current = current.ParentItem;
            }

            foreach (var itemReference in slot.References)
            {
                var itemDefinition = DiagramContext.Diagram.GetItemDefinition(itemReference.DefinitionID);

                var item = new DiagramItem(itemDefinition, this, slotCanvas);
                item.IsRecursive = ancestors.Contains(itemDefinition);
                DiagramContext.Provider.InitializeItemDrawing(item);
                slotCanvas.Children.Add(item);
            }
        }
 /// <summary>
 /// Add drawing slot to current definition.
 /// </summary>
 /// <param name="slot">Added slot.</param>
 public void AddSlot(SlotDefinition slot)
 {
     _slots.Add(slot);
 }