Serialize() public method

public Serialize ( SerializingContainer Container ) : void
Container SerializingContainer
return void
        private void serializeToFileToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int n;

            if (stm != null)
            {
                n = stm.Export.UIndex; //TODO: CHANGE FOR UINDEXING
            }
            else if (skm != null)
            {
                n = skm.Export.UIndex;
            }
            else
            {
                return;
            }
            if (Pcc.GetUExport(n).ClassName == "StaticMesh")
            {
                SaveFileDialog d = new SaveFileDialog();
                d.Filter   = "*.bin|*.bin";
                d.FileName = Pcc.GetUExport(n).ObjectName.Instanced + ".bin";
                if (d.ShowDialog() == DialogResult.OK)
                {
                    //DISABLED TEMP
                    //stm.SerializeToFile(d.FileName);
                    MessageBox.Show("Done.", "Meshplorer", MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);
                }
            }
            if (Pcc.GetUExport(n).ClassName == "SkeletalMesh")
            {
                SaveFileDialog d = new SaveFileDialog();
                d.Filter   = "*.bin|*.bin";
                d.FileName = Pcc.GetUExport(n).ObjectName.Instanced + ".bin";
                if (d.ShowDialog() == DialogResult.OK)
                {
                    SerializingContainer c = new SerializingContainer();
                    c.Memory    = new MemoryStream();
                    c.isLoading = false;
                    skm.Serialize(c);
                    FileStream fs = new FileStream(d.FileName, FileMode.Create, FileAccess.Write);
                    fs.Write(c.Memory.ToArray(), 0, (int)c.Memory.Length);
                    fs.Close();
                    MessageBox.Show("Done.", "Meshplorer", MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1, MessageBoxOptions.DefaultDesktopOnly);
                }
            }
        }
Example #2
0
 private bool importExport(IMEPackage importpcc, int n, int link)
 {
     IExportEntry ex = importpcc.getExport(n);
     IExportEntry nex = null;
     switch (pcc.Game)
     {
         case MEGame.ME1:
             nex = new ME1ExportEntry(pcc as ME1Package);
             break;
         case MEGame.ME2:
             nex = new ME2ExportEntry(pcc as ME2Package);
             break;
         case MEGame.ME3:
             nex = new ME3ExportEntry(pcc as ME3Package);
             break;
     }
     byte[] idata = ex.Data;
     PropertyCollection props = ex.GetProperties();
     int start = ex.GetPropertyStart();
     int end = props.endOffset;
     MemoryStream res = new MemoryStream();
     if ((importpcc.getExport(n).ObjectFlags & (ulong)UnrealFlags.EObjectFlags.HasStack) != 0)
     {
         byte[] stackdummy = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, //Lets hope for the best :D
                               0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,};
         if (pcc.Game != MEGame.ME3)
         {
             stackdummy = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
                               0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,};
         }
         res.Write(stackdummy, 0, stackdummy.Length);
     }
     else
     {
         res.Write(new byte[start], 0, start);
     }
     //store copy of names list in case something goes wrong
     List<string> names = pcc.Names.ToList();
     try
     {
         props.WriteTo(res, pcc);
     }
     catch (Exception exception)
     {
         //restore namelist
         pcc.setNames(names);
         MessageBox.Show("Error occured while trying to import " + ex.ObjectName + " : " + exception.Message);
         return false;
     }
     if (importpcc.Game == MEGame.ME3 && importpcc.getObjectName(ex.idxClass) == "SkeletalMesh")
     {
         SkeletalMesh skl = new SkeletalMesh(importpcc as ME3Package, n);
         SkeletalMesh.BoneStruct bone;
         for (int i = 0; i < skl.Bones.Count; i++)
         {
             bone = skl.Bones[i];
             string s = importpcc.getNameEntry(bone.Name);
             bone.Name = pcc.FindNameOrAdd(s);
             skl.Bones[i] = bone;
         }
         SkeletalMesh.TailNamesStruct tailName;
         for (int i = 0; i < skl.TailNames.Count; i++)
         {
             tailName = skl.TailNames[i];
             string s = importpcc.getNameEntry(tailName.Name);
             tailName.Name = pcc.FindNameOrAdd(s);
             skl.TailNames[i] = tailName;
         }
         SerializingContainer container = new SerializingContainer(res);
         container.isLoading = false;
         skl.Serialize(container);
     }
     else
     {
         res.Write(idata, end, idata.Length - end);
     }
     nex.setHeader((byte[])ex.header.Clone());
     nex.Data = res.ToArray();
     nex.idxObjectName = pcc.FindNameOrAdd(importpcc.getNameEntry(ex.idxObjectName));
     nex.idxLink = link;
     nex.idxArchtype = nex.idxClass = nex.idxClassParent = 0;
     pcc.addExport(nex);
     return true;
 }
Example #3
0
        private void importLODToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;
            if (n == -1)
                return;
            int m = listBox2.SelectedIndex;
            if (m == -1)
                return;
            SkeletalMesh skm = new SkeletalMesh(MPOpt.pcc, MPOpt.SelectedObject);
            SkeletalMesh.LODModelStruct lodpcc = skm.LODModels[MPOpt.SelectedLOD];
            UDKExplorer.UDK.Classes.SkeletalMesh skmudk = new UDKExplorer.UDK.Classes.SkeletalMesh(udk, Objects[n]);
            if (skm.Bones.Count != skmudk.Bones.Count)
            {
                MessageBox.Show("Your imported mesh has a different count of Bones! This would crash your game, stopping now.");
                return;
            }
            UDKExplorer.UDK.Classes.SkeletalMesh.LODModelStruct lodudk = skmudk.LODModels[m];
            lodpcc.Sections = new List<SkeletalMesh.SectionStruct>();
            foreach (UDKExplorer.UDK.Classes.SkeletalMesh.SectionStruct secudk in lodudk.Sections)
            {
                SkeletalMesh.SectionStruct secpcc = new SkeletalMesh.SectionStruct();
                secpcc.BaseIndex = secudk.BaseIndex;
                secpcc.ChunkIndex = secudk.ChunkIndex;
                secpcc.MaterialIndex = secudk.MaterialIndex;
                secpcc.NumTriangles = secudk.NumTriangles;
                lodpcc.Sections.Add(secpcc);
            }
            lodpcc.IndexBuffer = new SkeletalMesh.MultiSizeIndexContainerStruct();
            lodpcc.IndexBuffer.IndexCount = lodudk.IndexBuffer.IndexCount;
            lodpcc.IndexBuffer.IndexSize = lodudk.IndexBuffer.IndexSize;
            lodpcc.IndexBuffer.Indexes = new List<ushort>();
            foreach (ushort Idx in lodudk.IndexBuffer.Indexes)
                lodpcc.IndexBuffer.Indexes.Add(Idx);
            List<int> BoneMap = new List<int>();
            for (int i = 0; i < skmudk.Bones.Count; i++)
            {
                string udkb = udk.GetName(skmudk.Bones[i].Name);
                bool found = false;
                for (int j = 0; j < skm.Bones.Count; j++)
                {
                    string pccb = MPOpt.pcc.getNameEntry(skm.Bones[j].Name);
                    if (pccb == udkb)
                    {
                        found = true;
                        BoneMap.Add(j);
                        if (MPOpt.SKM_importbones)
                        {
                            SkeletalMesh.BoneStruct bpcc = skm.Bones[j];
                            UDKExplorer.UDK.Classes.SkeletalMesh.BoneStruct budk = skmudk.Bones[i];
                            bpcc.Orientation = budk.Orientation;                   
                            bpcc.Position = budk.Position;
                            skm.Bones[j] = bpcc;
                        }
                    }
                }
                if (!found)
                {
                    DebugOutput.PrintLn("ERROR: Cant Match Bone \"" + udkb + "\"");
                    BoneMap.Add(0);
                }
            }

            lodpcc.ActiveBones = new List<ushort>();
            foreach (ushort Idx in lodudk.ActiveBones)
                lodpcc.ActiveBones.Add((ushort)BoneMap[Idx]);
            lodpcc.Chunks = new List<SkeletalMesh.SkelMeshChunkStruct>();
            foreach (UDKExplorer.UDK.Classes.SkeletalMesh.SkelMeshChunkStruct chunkudk in lodudk.Chunks)
            {
                SkeletalMesh.SkelMeshChunkStruct chunkpcc = new SkeletalMesh.SkelMeshChunkStruct();
                chunkpcc.BaseVertexIndex = chunkudk.BaseVertexIndex;
                chunkpcc.MaxBoneInfluences = chunkudk.MaxBoneInfluences;
                chunkpcc.NumRigidVertices = chunkudk.NumRigidVertices;
                chunkpcc.NumSoftVertices = chunkudk.NumSoftVertices;
                chunkpcc.BoneMap = new List<ushort>();
                chunkpcc.RiginSkinVertices = new List<SkeletalMesh.RigidSkinVertexStruct>();
                chunkpcc.SoftSkinVertices = new List<SkeletalMesh.SoftSkinVertexStruct>();
                foreach (ushort Idx in chunkudk.BoneMap)
                    chunkpcc.BoneMap.Add((ushort)BoneMap[Idx]);
                lodpcc.Chunks.Add(chunkpcc);
            }
            lodpcc.Size = lodudk.Size;
            lodpcc.NumVertices = lodudk.NumVertices;
            lodpcc.RequiredBones = new List<byte>();
            foreach (byte b in lodudk.RequiredBones)
                lodpcc.RequiredBones.Add(b);
            lodpcc.VertexBufferGPUSkin = new SkeletalMesh.VertexBufferGPUSkinStruct();
            lodpcc.VertexBufferGPUSkin.NumTexCoords = lodudk.VertexBufferGPUSkin.NumTexCoords;
            lodpcc.VertexBufferGPUSkin.Extension = lodudk.VertexBufferGPUSkin.Extension;
            lodpcc.VertexBufferGPUSkin.Origin = lodudk.VertexBufferGPUSkin.Origin;
            lodpcc.VertexBufferGPUSkin.VertexSize = lodudk.VertexBufferGPUSkin.VertexSize;
            lodpcc.VertexBufferGPUSkin.Vertices = new List<SkeletalMesh.GPUSkinVertexStruct>();
            foreach (UDKExplorer.UDK.Classes.SkeletalMesh.GPUSkinVertexStruct vudk in lodudk.VertexBufferGPUSkin.Vertices)
            {
                SkeletalMesh.GPUSkinVertexStruct vpcc = new SkeletalMesh.GPUSkinVertexStruct();
                vpcc.TangentX = vudk.TangentX;
                vpcc.TangentZ = vudk.TangentZ;
                vpcc.Position = vudk.Position;
                vpcc.InfluenceBones = vudk.InfluenceBones;
                vpcc.InfluenceWeights = vudk.InfluenceWeights;
                vpcc.U = vudk.U;
                vpcc.V = vudk.V;
                lodpcc.VertexBufferGPUSkin.Vertices.Add(vpcc);
            }
            skm.LODModels[MPOpt.SelectedLOD] = lodpcc;
            SerializingContainer con = new SerializingContainer();
            con.Memory = new MemoryStream();
            con.isLoading = false;
            skm.Serialize(con);
            int end = skm.GetPropertyEnd();
            MemoryStream mem = new MemoryStream();
            mem.Write(MPOpt.pcc.Exports[MPOpt.SelectedObject].Data, 0, end);
            mem.Write(con.Memory.ToArray(), 0, (int)con.Memory.Length);
            MPOpt.pcc.Exports[MPOpt.SelectedObject].Data = mem.ToArray();
            MPOpt.pcc.altSaveToFile(MPOpt.pcc.pccFileName, true);
            //SaveFileDialog d = new SaveFileDialog();
            //d.Filter = "*.bin|*.bin";
            //if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            //{
            //    FileStream fs = new FileStream(d.FileName, FileMode.Create, FileAccess.Write);
            //    fs.Write(mem.ToArray(), 0, (int)mem.Length);
            //    fs.Close();
                MessageBox.Show("Done");
            //}
        }