void SerializeData(SerializingContainer Container) { if (Container.isLoading) data = new ME3DataAnimSetStruct(); data.unk1 = Container + data.unk1; data.unk2 = Container + data.unk2; data.unk3 = Container + data.unk3; data.unk4 = Container + data.unk4; int count = 0; if (!Container.isLoading) count = data.Data.Length; count = Container + count; if (Container.isLoading) data.Data = new ME3FaceFXLine[count]; for (int i = 0; i < count; i++) { if (Container.isLoading) data.Data[i] = new ME3FaceFXLine(); ME3FaceFXLine d = data.Data[i]; d.Name = Container + d.Name; if (Container.isLoading) { d.NameAsString = header.Names[d.Name]; } int count2 = 0; if (!Container.isLoading) count2 = d.animations.Length; count2 = Container + count2; if (Container.isLoading) d.animations = new ME3NameRef[count2]; for (int j = 0; j < count2; j++) { if (Container.isLoading) d.animations[j] = new ME3NameRef(); ME3NameRef u = d.animations[j]; u.index = Container + u.index; u.unk2 = Container + u.unk2; d.animations[j] = u; } count2 = 0; if (!Container.isLoading) count2 = d.points.Length; count2 = Container + count2; if (Container.isLoading) d.points = new ControlPoint[count2]; for (int j = 0; j < count2; j++) { if (Container.isLoading) d.points[j] = new ControlPoint(); ControlPoint u = d.points[j]; u.time = Container + u.time; u.weight = Container + u.weight; u.inTangent = Container + u.inTangent; u.leaveTangent = Container + u.leaveTangent; d.points[j] = u; } if (d.animations.Length > 0) { count2 = 0; if (!Container.isLoading) count2 = d.numKeys.Length; count2 = Container + count2; if (Container.isLoading) d.numKeys = new int[count2]; for (int j = 0; j < count2; j++) d.numKeys[j] = Container + d.numKeys[j]; } else if (Container.isLoading) { d.numKeys = new int[0]; } d.FadeInTime = Container + d.FadeInTime; d.FadeOutTime = Container + d.FadeOutTime; d.unk2 = Container + d.unk2; d.path = SerializeString(Container, d.path); d.ID = SerializeString(Container, d.ID); d.index = Container + d.index; data.Data[i] = d; } }
void SerializeData(SerializingContainer Container) { if (Container.isLoading) { data = new ME3DataAnimSetStruct(); } data.unk1 = Container + data.unk1; data.unk2 = Container + data.unk2; data.unk3 = Container + data.unk3; data.unk4 = Container + data.unk4; int count = 0; if (!Container.isLoading) { count = data.Data.Length; } count = Container + count; if (Container.isLoading) { data.Data = new ME3FaceFXLine[count]; } for (int i = 0; i < count; i++) { if (Container.isLoading) { data.Data[i] = new ME3FaceFXLine(); } ME3FaceFXLine d = data.Data[i]; d.Name = Container + d.Name; if (Container.isLoading) { d.NameAsString = header.Names[d.Name]; } int count2 = 0; if (!Container.isLoading) { count2 = d.animations.Length; } count2 = Container + count2; if (Container.isLoading) { d.animations = new ME3NameRef[count2]; } for (int j = 0; j < count2; j++) { if (Container.isLoading) { d.animations[j] = new ME3NameRef(); } ME3NameRef u = d.animations[j]; u.index = Container + u.index; u.unk2 = Container + u.unk2; d.animations[j] = u; } count2 = 0; if (!Container.isLoading) { count2 = d.points.Length; } count2 = Container + count2; if (Container.isLoading) { d.points = new ControlPoint[count2]; } for (int j = 0; j < count2; j++) { if (Container.isLoading) { d.points[j] = new ControlPoint(); } ControlPoint u = d.points[j]; u.time = Container + u.time; u.weight = Container + u.weight; u.inTangent = Container + u.inTangent; u.leaveTangent = Container + u.leaveTangent; d.points[j] = u; } if (d.animations.Length > 0) { count2 = 0; if (!Container.isLoading) { count2 = d.numKeys.Length; } count2 = Container + count2; if (Container.isLoading) { d.numKeys = new int[count2]; } for (int j = 0; j < count2; j++) { d.numKeys[j] = Container + d.numKeys[j]; } } else if (Container.isLoading) { d.numKeys = new int[0]; } d.FadeInTime = Container + d.FadeInTime; d.FadeOutTime = Container + d.FadeOutTime; d.unk2 = Container + d.unk2; d.path = SerializeString(Container, d.path); d.ID = SerializeString(Container, d.ID); d.index = Container + d.index; data.Data[i] = d; } }