private void SpawnOre(MCUtils.World world, Ore ore, int x, int y, int z)
 {
     for (int i = 0; i < ore.veinSizeMax; i++)
     {
         int x1 = x + RandomRange(-1, 1);
         int y1 = y + RandomRange(-1, 1);
         int z1 = z + RandomRange(-1, 1);
         if (world.IsDefaultBlock(x1, y1, z1))
         {
             world.SetBlock(x1, y1, z1, ore.block);
         }
     }
 }
 public override void ProcessBlock(MCUtils.World world, int x, int y, int z)
 {
     //Make flat bedrock
     if (y == 0)
     {
         if (world.IsDefaultBlock(x, 0, z))
         {
             world.SetBlock(x, 0, z, "minecraft:bedrock");
         }
     }
     //Fill the terrain with water up to the waterLevel
     if (y <= waterLevel)
     {
         if (world.IsAir(x, y, z))
         {
             world.SetBlock(x, y, z, "minecraft:water");
         }
     }
 }