Example #1
0
 private void FillTexture(Model model)
 {
     foreach (ModelTexture tex in model.Textures)
     {
         if (tex.Name != "MissingT")
         {
             JsonTexture jTex = new JsonTexture();
             jTex.Name = tex.Name;
             jTex.Path = tex.GamePath;
             if (tex.IsReference)
             {
                 jTex.Path = tex.Reference;
             }
             Textures.Add(jTex);
         }
     }
 }
Example #2
0
        private int ParseTextures()
        {
            int    dataEnd = _fileText.IndexOf("}", _readIndex);
            string value   = _fileText.Substring(_readIndex);

            bool done = false;

            while (!done)
            {
                int    nameIndex  = value.IndexOf("\"") + 1;
                int    nameLenght = value.IndexOf("\"", nameIndex) - nameIndex;
                string name       = value.Substring(nameIndex, nameLenght);
                value = value.Substring(value.IndexOf(":") + 1);

                int    pathIndex  = value.IndexOf("\"") + 1;
                int    pathLenght = value.IndexOf("\"", pathIndex) - pathIndex;
                string path       = value.Substring(pathIndex, pathLenght);

                JsonTexture tex = new JsonTexture();
                tex.Name = name;
                tex.Path = path;
                _jsonModel.Textures.Add(tex);

                int nextComma      = value.IndexOf(",");
                int nextCloseBrack = value.IndexOf("}");
                if (nextComma < 0 || nextComma > nextCloseBrack)
                {
                    done = true;
                }
                else
                {
                    value = value.Substring(nextComma + 1);
                }
            }
            _readIndex = dataEnd + 1;
            return(1);
        }