/// <summary> Spawns this player to all other players that can see the player in the current world. </summary> public static void GlobalSpawn(Player p, ushort x, ushort y, ushort z, byte rotx, byte roty, bool self, string possession = "") { Player[] players = PlayerInfo.Online.Items; p.Game.lastSpawnColor = p.Game.Infected ? ZombieGame.InfectCol : p.color; TabList.Update(p, self); foreach (Player other in players) { if ((other.Loading && p != other) || p.level != other.level) { continue; } if (p != other && Entities.CanSeeEntity(other, p)) { Spawn(other, p, p.id, x, y, z, rotx, roty, possession); } else if (p == other && self) { other.pos = new ushort[3] { x, y, z }; other.rot = new byte[2] { rotx, roty }; other.oldpos = other.pos; other.oldrot = other.rot; Spawn(other, p, Entities.SelfID, x, y, z, rotx, roty, possession); } } }
/// <summary> Spawns this player to all other players that can see the player in the current world. </summary> public static void GlobalSpawn(Player p, Position pos, Orientation rot, bool self, string possession = "") { Player[] players = PlayerInfo.Online.Items; p.Game.lastSpawnColor = p.Game.Infected ? ZSGame.InfectCol : p.color; TabList.Update(p, self); foreach (Player other in players) { if ((other.Loading && p != other) || p.level != other.level) { continue; } if (p != other && other.CanSeeEntity(p)) { Spawn(other, p, pos, rot, possession); } else if (p == other && self) { other.Pos = pos; other.SetYawPitch(rot.RotY, rot.HeadX); other.lastPos = other.Pos; other.lastRot = other.Rot; Spawn(other, p, pos, rot, possession); } } }
static void SetChat(Player p, Level l, string v) { Toggle(p, l, ref l.Config.ServerWideChat, "Local level only chat", true); Player[] players = PlayerInfo.Online.Items; foreach (Player pl in players) { if (pl.level == l) { TabList.Update(pl, true); } } }
/// <summary> Attempts to change the nickname of the target player </summary> /// <remarks> Not allowed when players who cannot speak (e.g. muted) </remarks> public static bool SetNick(Player p, string target, string nick) { if (Colors.Strip(nick).Length >= 30) { p.Message("Nick must be under 30 letters."); return(false); } Player who = PlayerInfo.FindExact(target); if (nick.Length == 0) { MessageAction(p, target, who, "λACTOR &Sremoved λTARGET nick"); nick = Server.ToRawUsername(target); } else { if (!p.CheckCanSpeak("change nicks")) { return(false); } // TODO: select color from database? string color = who != null ? who.color : Group.GroupIn(target).Color; MessageAction(p, target, who, "λACTOR &Schanged λTARGET nick to " + color + nick); } if (who != null) { who.DisplayName = nick; } if (who != null) { TabList.Update(who, true); } PlayerDB.SetNick(target, nick); return(true); }