Example #1
0
        public static void RegisterGenerators()
        {
            string[] names = Enum.GetNames(typeof(MapGenBiome));
            string   desc  = "%HSeed specifies biome of the map. " +
                             "It must be one of the following: &f" + names.Join();

            foreach (MapGenTheme theme in Enum.GetValues(typeof(MapGenTheme)))
            {
                MapGen.Register(theme.ToString(), GenType.fCraft,
                                (p, lvl, seed) => Gen(p, lvl, seed, theme), desc);
            }
        }
Example #2
0
        public static void RegisterGenerators()
        {
            const GenType type = GenType.Advanced;

            MapGen.Register("Billow", type, GenBillow2D, defHelp);
            MapGen.Register("RidgedMultifractal", type, GenRidged2D, defHelp);
            MapGen.Register("Perlin", type, GenPerlin2D, defHelp);
            MapGen.Register("Checkerboard", type, GenCheckerboard, "&HSeed does nothing");
            MapGen.Register("Voronoi", type, GenVoronoi, defHelp);
            MapGen.Register("Perlin3D", type, GenPerlin3D, defHelp);
            MapGen.Register("Perlin3Dyadjust", type, GenPerlin3DYAdjust, defHelp);
            MapGen.Register("Billow3D", type, GenBillow3D, defHelp);
        }
Example #3
0
        public static void RegisterGenerators()
        {
            const GenType type = GenType.Simple;

            MapGen.Register("Island", type, GenIsland, defHelp);
            MapGen.Register("Mountains", type, GenMountains, defHelp);
            MapGen.Register("Forest", type, GenForest, defHelp);
            MapGen.Register("Ocean", type, GenOcean, defHelp);
            MapGen.Register("Flat", type, GenFlat, "&HSeed specifies grass height (default half of level height)");
            MapGen.Register("Pixel", type, GenPixel, "&HSeed does nothing");
            MapGen.Register("Empty", type, GenEmpty, "&HSeed does nothing");
            MapGen.Register("Desert", type, GenDesert, defHelp);
            MapGen.Register("Space", type, GenSpace, defHelp);
            MapGen.Register("Rainbow", type, GenRainbow, defHelp);
            MapGen.Register("Hell", type, GenHell, defHelp);
        }
Example #4
0
        public static void RegisterGenerators()
        {
            string[] names = Enum.GetNames(typeof(MapGenBiome));
            string   desc  = "%HSeed specifies biome of the map. " +
                             "It must be one of the following: &f" + names.Join();

            for (MapGenTheme theme = 0; theme < MapGenTheme.Count; theme++)
            {
                // Because of the way C# implements for loop closures, '=> Gen(p, lvl, seed, theme_)'
                //  captures the variable from the LAST iteration, not the current one
                // Hence this causes an error to get thrown later, because 'Gen' is always executed
                //  with 'MapGenTheme.Count' theme instead of the expected theme
                // Using a local variable copy fixes this
                MapGenTheme theme_ = theme;

                MapGen.Register(theme_.ToString(), GenType.fCraft,
                                (p, lvl, seed) => Gen(p, lvl, seed, theme_), desc);
            }
        }